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Re: Useful Resources to Sphaxify

Posted: 25 Mar 2014, 22:24
by Aedaeum
Benfll wrote:
Why are they all in psd format? :-x Why can't you use a common format like png, pdn or svg? I'm gonna have to get gimp now (and learn how to use it) because paint.net cant open them and I'm not paying for photoshop (or learning how to use it). And yes, paint.net is the only program that can open .pdn but more people have paint.net than people who have photoshop or gimp.
Photoshop CS2 is now free, so that's not even an issue anymore. All you have to do is create an account: https://www.adobe.com/cfusion/entitleme ... _downloads

Re: Useful Resources to Sphaxify

Posted: 26 Mar 2014, 06:50
by Benfll
Novamanga wrote:
filthificate wrote:
If you want .PDN, Paint.NET can import and edit PSD files with the addition of this plugin: https://psdplugin.codeplex.com/. You can even save it back out to PSD. I've not used it in a while, so it may be that it has some problems.
I already did, thanks anyway though. 8)

-- 26 Mar 2014, 06:50 --
Aedaeum wrote:
Benfll wrote:
Why are they all in psd format? :-x Why can't you use a common format like png, pdn or svg? I'm gonna have to get gimp now (and learn how to use it) because paint.net cant open them and I'm not paying for photoshop (or learning how to use it). And yes, paint.net is the only program that can open .pdn but more people have paint.net than people who have photoshop or gimp.
Photoshop CS2 is now free, so that's not even an issue anymore. All you have to do is create an account: https://www.adobe.com/cfusion/entitleme ... _downloads
That's news to me. :-/

Re: Useful Resources to Sphaxify

Posted: 16 Apr 2014, 01:26
by Sillyman34
KaosKlaus wrote:
NintendoFan37 wrote:
is there a program that makes those block (in 3D)?
how do you do that?
I use a self-made Photoshop action for doing the cube preview effect and after a small revision it's now ready to be shared. It's made with CS6, works on 512x512px images and comes with minimal instructions.

-snip-

Downloaded it here:
I really don't know how to use this or install this, and I think it could be handy. Could anyone help?

-- 16 Apr 2014, 11:11 --

never mind i got it to work.

Re: Useful Resources to Sphaxify

Posted: 30 May 2014, 07:02
by xSINZx
Eunomiac wrote:
I've scribbled up this brief tutorial on how to use crumbl3d's Photoshop Resizer Actions, from importing and using them to resize individual files, as well as how to use Photoshop's "Batch" function to resize a whole folder full of images (including subfolders). This should be quite useful for people who want, say, a 64x version of a texture patch that's only been released in 128x.

Feel free to edit it into the original post, or as a readme in the download actions, if you think it's appropriate, and let me know if there's a better/easier way to do what I'm describing:
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Step 1) Import crumbl3d's "Photoshop Resizer Actions" into Photoshop
(Note: These instructions are written using Photoshop CS5. There shouldn't be any major differences between releases, but the odd thing might be in a different place or have a slightly different name if you're using another version of Photoshop.)
  1. Download crumbl3d's Photoshop Resizer Actions, then unzip the archive into a convenient folder on your computer.
  2. In Photoshop, bring up the Actions palette window with Alt-F9, or by selecting it from the "Windows" drop-down menu.
  3. Click on the button in the very top right corner of the Actions palette window, and select "Load Actions..." from the drop-down menu.
  4. Navigate to wherever you unzipped the Action files to, then select the Action that describes the size change you want (e.g. to convert a 128x pack to a 64x pack---a 50% reduction---you would want the "Resizer 50% & Transparency Fix.atn" file). Click "Load" to import the Action.
You should see a new folder at the bottom of the Action palette window, with the same name as the action file you just imported. This folder contains two versions of the resizing Action. The only difference between them is how they handle semi-transparent pixels (like those that appear around the edges of images when they're resized). One will make these pixels wholly opaque, while the other will make them wholly transparent (by deleting them). You may want to try both, then decide which one looks best in-game.

At this point, you're ready to use these actions to resize individual files: Simply open the file you want to resize, select the Action from the Action palette window (either the opaque or transparent version), and hit the "Play selection" (triangle) button at the bottom of the window.

However, if you want to apply this action to a large group of files (i.e. every file in a texture pack), keep reading:

Step 2) Resize an Entire Folder of Images
Important: This process will resize every image file in the folder you select, including images in subfolders (it simply opens each image one-by-one and applies the Action to it, before moving on to the next). So check each folder and temporarily relocate any images that shouldn't be resized (for example, any "placeholder" textures that are simply copies of the standard 16x textures should be pulled out, or they'll be shrunk down as well).
  1. Make sure the images you want to resize are unzipped and in a convenient folder on your computer. Note that the instructions below will resize these files, so if you want to retain copies of the originals, back them up in a separate location.
  2. In Photoshop, click "File" --> "Automate" --> "Batch...". A "Batch" window will pop up.
  3. Configure the "Batch" window that pops up as follows:
    • Set: Select the name of the Action you imported (e.g. "Resizer 50% & Transparency Fix")
    • Play: Select the version of the Action you want to apply (i.e. either "Making pixels opaque" or "Making pixels transparent")
    • Source: Set to "Folder", then click the "Choose" button and navigate to the folder containing the (unzipped) image files you want to resize.
      • Ensure the "Override Action 'Open' Commands" box is NOT checked.
      • Ensure the "Include All Subfolders", "Suppress File Open..." and "Suppress Color Profile..." boxes ARE checked.
    • Destination: Set to "Save and Close".
      • Ensure the "Override Action 'Save As' Commands" box IS checked.
  4. Click "OK", and watch as Photoshop systematically opens every image file in that folder, applies the resize action to it, then saves and closes the file before moving onto the next. Since many texture pack patches contain thousands of image files, this can take a while. (But it's better than doing it manually!)
  5. When it's finished (finally!), simply zip up those newly-sized image into a standard texture pack .zip archive.Congratulations, you've just resized a whole texture pack!
Ok I had a go with this Action imported into CS2 but it errors out on every file. I'm guessing also that the Import of the Action bugged out resulting in duplicate actions? Or is this how it looks in CS5 as well?
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Image

Maybe it's something I just don't fully understand. Bear with me please I'm a noob to all things graphic really. Are the multiple "Layer Via Copy" and "Merge Visible (s)" suppose to be in this Action? If so what are they doing exactly?
Question Two: Bilinear for resizing rather than Bicubic? Thought I read/heard somewhere to use Bicubic.
Question Three: Was this Action built for .psd's to psd's or png's to png's I'm guessing .png's to png's.
This has helped though I think I can now build an "Action within CS2' to fully automate a patch file.

I really do need to search more for things within bdcraft.net 8D :dork:

Edit: Oh BTW the Preview Block Action works well in CS2. CS2 seems to have an Issue overwriting/Saving As .png's Unless stipulated with the action.

Edit Two: Tried these but again I think they are targeted for later releases of photoshop than CS2.
Knew there had to be an .xml editor for the Actions.

This will convert an action file to XML:
[link]https://ps-scripts.cvs.sourceforge.net/v ... eToXML.jsx[/link]

You can edit this file with a normal text editor.

This will convert an XML file to an action file:
[link]https://ps-scripts.cvs.sourceforge.net/v ... romXML.jsx[/link]

Left Click will show the code. Right Click Saveas will create a .atn script file.
Original location... [link]https://forums.adobe.com/message/3039246#3039246[/link]
Just in case someone comes up with a CS2 resize version that works :)

Re: Useful Resources to Sphaxify

Posted: 30 May 2014, 07:06
by Sillyman34
bilinear for downsizing and nearest neighbor upsizing

Re: Useful Resources to Sphaxify

Posted: 13 Aug 2014, 19:46
by Linyor
I made a "psd" file for creating planks. It is simple to use. Put simply you choose a color and a shape, you also have alternatives shapes and for finish you can set easily.

- the gray folders not to be used.
- the green folders are the choices.
- the blue folder are alternates shapes.

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ImageImageImage
Imageexample 1[/photo]Imageexample 2[/photo]


Resizing from 512x

Posted: 16 Aug 2014, 19:30
by Pickle6415
Not sure where this post should go, but this is as good a place as I could think to place it. I figured that enough of us are needing patches resized, and I do it often enough that I created a couple photoshop actions to make the process faster. I thought I would share them here, for anyone with photoshop that needs a faster route to resizing patches :)


Re: Useful Resources to Sphaxify

Posted: 16 Aug 2014, 20:59
by HanFox
Thanks, but there's already an action in the first post of this thread in the Resources section written by crumbl3d.

Re: Useful Resources to Sphaxify

Posted: 22 Aug 2014, 11:10
by Linyor
Psd file for models "armors layer" 1 and 2. [x512]

5 models are included in these psd files:
- Iron
- Gold
- Diamond
- Neptune
- Chainmail

You can modify if you want a pre-made ​​armor to configure how you want. For more advanced users you can edit layers in the "gray" folder.
I tried to make a file that can be easily customized.

It is advisable to have some knowledge with Photoshop to use these files.

The legend is present in these psd files.
Screen
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ImageImage
download

Re: Useful Resources to Sphaxify

Posted: 29 Aug 2014, 21:09
by Linyor
Add PSD for Items Armors (x512)

5x4 items are included in these psd files:
- Iron
- Gold
- Diamond
- Chainmail
- Exemple

Easily editable from beginners to advanced users.

Screen
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Demo example

ImageImageImageImage
Image

Download