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[512x - 32x] Mine & Blade: Battlegear 2 [MC1.6]

Posted: 09 Mar 2014, 02:45
by Aroslab

Mine & Blade: Battlegear 2

The mod focuses on providing players with interesting and balanced combat features, including: New weapons, Dual wielding of weapons, A shielding mechanic, An extremely high level of customisation for a select number of items

Downloads

for MC1.6
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Preview

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Changelog

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3/10/15 - Retextured maces. Old Textures left in download. Added Inventory GUI, and re textured spears.
3/9/14 - Added Shields, Heraldic Icon, and minimal GUI support.
3/8/14 - Added Maces, Waraxes, Daggers, Arrows, Bow, Quiver, and Spears

If anyone wants to contribute any other textures, feel fee to PM me.

Re: [512-32X] Battlegear 2 - Updated March 8th

Posted: 09 Mar 2014, 05:09
by Azyraell
love it, thank you very much

Re: [512-32X] Mine & Blade: Battlegear 2 - Updated March 9th

Posted: 18 Mar 2014, 23:17
by Aedaeum
@Aroslab Nice to see a new artist on here, welcome to the community :)
I'm kinda late in the welcoming, but I've been very busy with my own projects.

Re: [512-32X] Mine & Blade: Battlegear 2 - Updated March 9th

Posted: 19 Mar 2014, 05:38
by Sillyman34
Haha welcome! Tough guy going for 2 patches at the same time ;)

Re: [512-32X] Mine & Blade: Battlegear 2 - Updated March 9th

Posted: 19 Mar 2014, 21:10
by Aroslab
More like other than GUI, the other textures are unused as of now in the mod. I'll get around to it at some point, probably sometime within 1-2 weeks.

Re: [512-32X] Mine & Blade: Battlegear 2 - Updated March 9th

Posted: 07 Aug 2014, 14:26
by PengoPenguin
finaly my all time favorite mod sphaxafied yay!

-- 07 Aug 2014, 14:26 --

it seems the textures dont render correctly is that my fault i only have battlegear, doggytalents, optifne, and shaders installed

Re: [512-32X] Mine & Blade: Battlegear 2 - Updated March 9th

Posted: 16 Oct 2014, 14:32
by nobodyreally
looks soooo good..but i can't add it into the .jar? where do i put it?thanks..

Re: [512-32X] Mine & Blade: Battlegear 2 - Updated March 9th

Posted: 02 Dec 2014, 01:28
by LouarnRuz
nobodyreally wrote:
looks soooo good..but i can't add it into the .jar? where do i put it?thanks..
Open both your BDcraft archive and this one, slide the Mine & Blade textures into the BDcraft archive, close it, and voilĂ  !

It's great to have this mod sphaxified but i feel like it lacks two textures: the spear.diamond.big.png and wood/stone/iron/gold versions for external view, because for now it looks fine in first person but in third person it looks like we're wielding a giant Q-tip, and also the colored shield backgrounds, because even thought the heraldry is yet to come back the shields can be colored, and it sticks the ugly colored shield fronts and backs with your trim, which doesn't have the same shape. I'd do it, but i can't open the .jar in order to know how to name those files :(

EDIT: Actually the diamond shield trim is the only shield part properly displaying and i've got all the ugly textures for the rest. I'll have to look into that.

Re: [512x - 32x] Mine & Blade: Battlegear 2 [MC1.6]

Posted: 09 Jan 2015, 05:16
by beastyhd
could you make it for 1.7.10 please

Re: [512x - 32x] Mine & Blade: Battlegear 2 [MC1.6]

Posted: 12 Jun 2015, 17:33
by tommytwotoes
is there a 1.7.10 patch