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Re: [128x/64x/32x] SkyFactory [MC1.6 - 1.12]

Posted: 06 Nov 2021, 07:42
by hool
anyone up for doing a patch for the new skyfactory one?
https://www.curseforge.com/minecraft/mo ... actory-one

Re: [128x/64x/32x] SkyFactory [MC1.6 - 1.12]

Posted: 07 Nov 2021, 09:32
by heinrich27
hool wrote:
06 Nov 2021, 07:42
anyone up for doing a patch for the new skyfactory one?
https://www.curseforge.com/minecraft/mo ... actory-one
Yea, I'm currently working on something, but it'll be quite uncomplete, as most of its mods are new and untouched by our artists

Re: [128x/64x/32x] SkyFactory [MC1.6 - 1.12]

Posted: 21 Dec 2021, 17:45
by Royalkuhn
Hey I'm trying to play SkyFactory 4 but I can't seem to fix a problem with my wooden slabs.

They keep loading with half the textures on them missing. Does anyone know how to fix it?
Slabs.PNG

Re: [128x/64x/32x] SkyFactory [MC1.6 - 1.12]

Posted: 07 Jan 2022, 16:50
by hool
heinrich27 wrote:
07 Nov 2021, 09:32
hool wrote:
06 Nov 2021, 07:42
anyone up for doing a patch for the new skyfactory one?
https://www.curseforge.com/minecraft/mo ... actory-one
Yea, I'm currently working on something, but it'll be quite uncomplete, as most of its mods are new and untouched by our artists
So you got anything for us friend?

Re: [128x/64x/32x] SkyFactory [MC1.6 - 1.12]

Posted: 17 Jan 2022, 08:12
by Carnaxus
Did I miss something? The only Sky Factory 2 I can find is at version 2.4.1, but the texture pack here says it's for version 2.5.6. It'll probably work, but...???

Re: [128x/64x/32x] SkyFactory [MC1.6 - 1.12]

Posted: 17 Jan 2022, 09:00
by HanFox
Carnaxus wrote:
17 Jan 2022, 08:12
Did I miss something? The only Sky Factory 2 I can find is at version 2.4.1, but the texture pack here says it's for version 2.5.6. It'll probably work, but...???
It appears SkyFactory moved to Feed the Beast for version 2.5.x. I added the link to the first post.

Re: [128x/64x/32x] SkyFactory [MC1.6 - 1.12]

Posted: 13 Feb 2022, 19:04
by Oguldon
Is there an update for SkyFactory 4.2.4 ?

Re: [128x/64x/32x] SkyFactory [MC1.6 - 1.12]

Posted: 20 Mar 2022, 09:30
by FennixThePhoenix
So, I got the 64x one, as 128 just didn't want to load properly. But when I try to run it, the oak wood slab texture is messed up and the bottom of the torch is missing. Did I do something wrong?

Re: [128x/64x/32x] SkyFactory [MC1.6 - 1.12]

Posted: 20 Mar 2022, 10:29
by HanFox
FennixThePhoenix wrote:
20 Mar 2022, 09:30
So, I got the 64x one, as 128 just didn't want to load properly. But when I try to run it, the oak wood slab texture is messed up and the bottom of the torch is missing. Did I do something wrong?
Probably the issue with foamfix lots of people have had.

See this post by Novamanga for a fix: help-centre-f4/feed-the-beat-revelation ... tml#p43876

Re: [128x/64x/32x] SkyFactory [MC1.6 - 1.12]

Posted: 02 Jul 2022, 07:02
by Oguldon
HanFox wrote:
20 Mar 2022, 10:29
FennixThePhoenix wrote:
20 Mar 2022, 09:30
So, I got the 64x one, as 128 just didn't want to load properly. But when I try to run it, the oak wood slab texture is messed up and the bottom of the torch is missing. Did I do something wrong?
Probably the issue with foamfix lots of people have had.

See this post by Novamanga for a fix: help-centre-f4/feed-the-beat-revelation ... tml#p43876
# More optimized multipart model condition storage. Inspired by malte0811's research. [default: true]
B:smallModelConditions=true

By changing this to false, the invisible blocks return to normal. Not sure how this affects memory use or performance but it will fix the block issue.