[512x - 32x] Wireless Redstone CBEdition [MC1.7]

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Post 08 Mar 2013, 23:14

Wireless Redstone

by ChickenBones

In its simplest this is a mod that allows you to transmit your redstone state wirelessly. Even if you dont use redstone this mod could still be for you. Found an awesome landscape you'd like to mark, a cool cave to explore, or keep losing your way from base to base? Ever wished that compass pointed somewhere else or there was a way to mark things on a map. Well now there is. With the wireless addons component of this mod you can use wireless signals for navigation.

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for MC1.7
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Credits

  • Sparkst3r
  • PCMaster160
  • CadenDonuts
I make sphax tutorials once in a blue moon - Textures like a monkey with a typewriter
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Post 26 Jul 2013, 15:56

It updated. Please break in pats for us. MUEHEHEHEHE.
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Post 31 Jul 2013, 12:34

Can you update this for 1.5?
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Post 01 Aug 2013, 01:40

ok, so I done updating some textures ( not complete yet ):
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Post 01 Aug 2013, 12:53

Might as well chop them up from the 512x rather than something lower. Then we just run it through the "resizer" script:

I'm only missing the "blaze" block since I'm good at chopping but not making.

WR-CBE for MC 1.6.2

WR-CBE for MC 1.5.2

Again, this is just a chopped (and aligned) version of the existing textures. No original artwork here.
Last edited by plowmanplow on 01 Sep 2013, 16:09, edited 1 time in total.
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Post 01 Sep 2013, 13:15

Update for 1.6?
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Post 01 Sep 2013, 16:07

Ask and ye shall receive. Seek and ye shall find.
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Post 09 Sep 2013, 15:20

I seem to be having difficulties with the Wireless Remote texture not being displayed. Anyone else getting this?
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Post 10 Sep 2013, 23:51

Laruae wrote:I seem to be having difficulties with the Wireless Remote texture not being displayed. Anyone else getting this?
Yep. And the Triangulator is missing too. They both just show up transparent or mostly transparent in hand and NEI for me. I've tried just about every other patch for this mod too. Pls fix?
Resize trouble?
GIMP: http://www.gimp.org/" target="_blank" rel="nofollow
Plugin: http://registry.gimp.org/node/26259" target="_blank" rel="nofollow
Tut: http://bdcraft.net/forum/tutorial-how-t ... s-properly" target="_blank" rel="nofollow
As courtesy: no vanillas, no GUI's 'til 32, no res < 16. My OCD will thank you.
Have fun. :)
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Post 11 Sep 2013, 12:30

Had a look at this and it appears the images that use overlays are only being rendered as 16x16 no matter what size texture you use. Tested this by altering a 128x remote/overlay and putting some dots in the top left 16x16 area. The only things to show up in game were the reds dots I put in. This means that the problem is with the way Chickenbones has written the code and cannot be fixed via the texture pack. All I can recommend is removing the 5 textures from the pack. At least then you'll be able to see the items just not in higher res.
Going forward I will no longer make 128x modpacks. These are just not working with the new larger packs.
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