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Re: Tips & Tricks to create textures in the PureBDcraft styl

Posted: 20 Jan 2017, 02:24
by BartyB
HanFox wrote:
Your shading is a bit off. It doesn't really look round.
Is it because it kind of dips to much.. It looks like a half pipe skateboard ramp. So to "round" it off. Not making it dip so much would help?

I also was not trying to make anything in particular. I was only trying to copy the post on the first page about the shading since it is something that I don't understand how it is done and wanted to try to copy it.

Image

Re: Tips & Tricks to create textures in the PureBDcraft styl

Posted: 20 Jan 2017, 02:26
by HanFox
The example on the first post is the ender pearl, but red and without some of the fancy stuff.

So if you're trying to replicate a rounded object like that you should copy it more closely.

Re: Tips & Tricks to create textures in the PureBDcraft style

Posted: 27 Feb 2020, 18:46
by D4MION
not 100% trying to copy sphax but I did take some inspiration from the work you all do
review.png
i would like some feed back i am using the original as a reference for size p.s its hand drawn