here is my unedited folder in a zip!
(warning: not resized and very derpy)
(also not tested)
? I hope you realize that you're nothing less than a gentleman and a scholar for organizing your upload the way you did: including the .psd files and originals alongside the Sphax textures---while probably unfeasible for larger patches for mods like Tinker's Construct---is perfect
here, because it lets us amateur texture "tweakers"---with our cuts & pastes and our recolorings and---of course---our blending modes---put our meager skills to full use.
"Unedited"? "Very derpy"? Please, false modesty does not suit someone with such impeccable taste in textures and video game consoles. Thanks not only for your work on this, but in presenting it in a way that makes standing on your shoulders that much easier!
pr4v wrote:I really like the inkmixer ui, I'm not sure exactly what the thing in the middle is meant to be even in the default one (a little shallow bowl of ink?) but your version portrays it fine. If it IS meant to be a bowl I guess it could be given some depth with shadows while 'empty'?
Yeah, I suspect it's a very wide, very shallow bowl of ink; in my head it's a soft depression in the table, about a half-meter wide and maybe an inch deep at the center (at most). The kind you'd sprinkle some gold dust in and then swirl around with a big stick.
I really like the SPLAT on the top of the ink mixer, looks really good
could give a shiny illusion of the pentagon from your gui underneath I guess to make it look like it splatted all over it but it might be too much detail, looks good as is
Agree with "looks great as it is", but we're talking textures here and it's all about the nitpicks! Keeping with my "interpretation" of what the ink mixer looks like from above, I agree that duplicating the pentagonal ink mixer shape on the top would capture the feel of the ink mixer GUI (keeping the white tablecloth beneath it, with a few spill-overs in the form of black splatter).
pr4v wrote:I had a go at doing an example of what I mean with the books btw, had difficulty with perspective and I didn't know how to make the rune look like it was 'in' the leather so I just pasted the standard one on and tried to make the shadow go over it:
I think the key is to make the top and bottom edges of the rune parallel to the top and bottom of the book cover, probably with Skew, maybe Warp, both under Edit --> Transform. That should give you the appropriate perspective. The shadow looks great, you definitely succeeded there, and I love the addition of the rune in general: A lot
of mods are adding books nowadays (Tinker's Construct, Ars Magica, ThaumCraft), so finding ways to distinguish them between mods is becoming really important.
In terms of making the rune look like a depression into the book cover, I think it might be a matter of getting the lighting right: The shadows on the book make the light look like it's coming from the ... er, this is harder to interpret than I thought it would be ... I suppose from the front, slightly to the top right, as if from over the viewer's right shoulder? If so, flipping the rune around so its darker edges are at the top side and the right side (making it upside-down, but I think that will still look good) might make it appear sunken in, instead of popping out. But again, this is just being perfectionist, it really looks great (not to mention there's nothing wrong with the rune popping out, it looks like a plaque affixed to the front of the book).
Great work, both of you! Thanks for making my game all the more pretty!
-- 27 Jul 2013, 15:37 --
Here's my attempt at the Agebook; I actually went into it just trying to do what I recommended in the above post, but then I got lost in hyperfocus and spent an hour cobbling together various parts of the existing textures into something new. It might be a bit "busy" for some peoples' tastes, but I'm happy with it!