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Re: [512x - 32x] Applied Energistics [MC1.4 - 1.12, 1.15]

Posted: 09 Nov 2020, 02:19
by LloydSev
Is there any difference between 1.15 and 1.16 with this mod? Wondering if we need a new version for AE2.

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.12, 1.15]

Posted: 03 Jan 2021, 10:45
by Novamanga
Made up some new files for the latest version of Applied Energistics 2 for MC 1.16.4

Applied Energistics for MC 1.16.4 Ver 8.2.0 Enjoy :)

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.16]

Posted: 21 Oct 2021, 03:32
by andrewmick
Any chance that anyone that understands this stuff more than me could update it? I tried the latest version as described (MC 1.16.4 and AE2 8.2.0, no other mods) and some of the block are not using the resourcepack textures and instead using the default AE2 texture. Not sure if it's my issue or a resourcepack issue either.

Specifically, just as an example, Certus Quartz and Charged Certus Quartz ores, Energy Cell, Dense Energy cell.
Some of them also look fine if JEI is used or in the inventory, or if held in hand but then look incorrectly when placed.
Pretty please? :)

Edit: I've hacked together a fix which is essentially changing the filenames as they were named incorrectly. I'm sure that some animations are incorrect/missing but at least it shows the correct texture instead of default.

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.16]

Posted: 21 Dec 2021, 22:29
by BigSilence
Will there be a version for 1.18 (fabric)?

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.16]

Posted: 07 Jun 2022, 20:22
by Kisshu
Having PSDs would make stuff easier to update. In 1.18 some stuff was dropped, some was split and something was added. in general it's not a huge difference atm. :D I'm using this mod for learning stuff atm x) i'm totallay new to all this too

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.16]

Posted: 07 Jun 2022, 22:20
by BonaireDreams
I have a working 1.18 patch I put together for my modpack. Its 90% all there and working. I've been slowly tweaking all the guis as I come across mis-aligned stuff.

Applied Energistics 2 64x 1.18

I've got a fairly comprehensive pack put together for my modpack. There's 164 mods in it, many of which of course don't need textures. But of the ones that do I'm probably 75% complete. GUI's I always find hard to clean up, and anything 3D. I'm trying to remember to put a few up on mediafire when I remember.

***EDIT*** Added Llama's Fluix Tools and Kisshu's blocks and cards.

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.16]

Posted: 08 Jun 2022, 11:07
by Kisshu
For quartz_ore_2 and quartz_ore_3 i made this.
Image

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.16]

Posted: 08 Jun 2022, 14:09
by Kisshu
WIP: https://imgur.com/a/zNA6MjJ
Current state so far

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.16]

Posted: 08 Jun 2022, 17:10
by BonaireDreams
Kisshu wrote:
08 Jun 2022, 14:09
WIP: https://imgur.com/a/zNA6MjJ
Current state so far
Those look great!

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.16]

Posted: 10 Jun 2022, 15:34
by Pleasure0102
BonaireDreams wrote:
07 Jun 2022, 22:20
I have a working 1.18 patch I put together for my modpack. Its 90% all there and working. I've been slowly tweaking all the guis as I come across mis-aligned stuff.

Applied Energistics 2 64x 1.18

I've got a fairly comprehensive pack put together for my modpack. There's 164 mods in it, many of which of course don't need textures. But of the ones that do I'm probably 75% complete. GUI's I always find hard to clean up, and anything 3D. I'm trying to remember to put a few up on mediafire when I remember.
your folder names are messed up ;) you forgot the ae2 folder, other than that awesome