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Re: [512x - 32x] Applied Energistics [MC1.4 - 1.16]

Posted: 10 Jun 2022, 15:59
by BonaireDreams
Pleasure0102 wrote:
10 Jun 2022, 15:34
your folder names are messed up ;) you forgot the ae2 folder, other than that awesome
Fixed the missing folder name. I've also added Kisshu's new textures resized down to 64x.

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.16]

Posted: 10 Jun 2022, 17:03
by Kisshu
BonaireDreams wrote:
10 Jun 2022, 15:59
Pleasure0102 wrote:
10 Jun 2022, 15:34
your folder names are messed up ;) you forgot the ae2 folder, other than that awesome
Fixed the missing folder name. I've also added Kisshu's new textures resized down to 64x.
I'll keep adding more.

Maybe in the end we have a full pack for 1.18 soon

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.16]

Posted: 14 Jun 2022, 08:19
by Llama Farmer
Kisshu wrote:
10 Jun 2022, 17:03
I'll keep adding more.

Maybe in the end we have a full pack for 1.18 soon
Made the fluix tools for MC1.18 AE2. Feel free to put these textures in your mod patch, if you want. Just wanted to post all resolutions here in full in case you weren't planning to release in all resolutions, as I prefer people to have the option for higher-res stuff if they are able to run it.

Download

v11.1.2 for MC1.18
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Re: [512x - 32x] Applied Energistics [MC1.4 - 1.16]

Posted: 14 Jun 2022, 18:07
by BonaireDreams
Llama Farmer wrote:
14 Jun 2022, 08:19
Made the fluix tools for MC1.18 AE2. Feel free to put these textures in your mod patch, if you want. Just wanted to post all resolutions here in full in case you weren't planning to release in all resolutions, as I prefer people to have the option for higher-res stuff if they are able to run it.
Thanks Llama, Those look way better that my recolored quartz tools. lol I typically just do 64x as my modpacks are always huge and I can't run any higher than 64x. I have patches saved for most BDcraft at 64x all the way back to MC 1.7 and use those to fill in holes in newer updates.

Added your tools to my 1.18.2 64x patch linked above.

Super happy to hear you have Mekanism on your list. I've got my patch mostly working, but missing the new things and a bunch of the machine models changed. I just started working on trying to get some of them to look right. Might just wait for your professional patch :)

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.16]

Posted: 14 Jun 2022, 19:40
by Kisshu
Current State (WIP):

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.16]

Posted: 21 Jun 2022, 17:49
by Kisshu
Image

cell_component_256k

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.16]

Posted: 04 Jul 2022, 08:24
by Caldoric
Question: do the Resource Packs released for 1.16.4 work for 1.16.5 as well? I mean, they theoretically should, but no-one's posted anything saying "oh hey, these work for the next version too", so I just wanna be sure before possibly nabbing myself a copy.

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.16]

Posted: 04 Jul 2022, 17:49
by BonaireDreams
Caldoric wrote:
04 Jul 2022, 08:24
Question: do the Resource Packs released for 1.16.4 work for 1.16.5 as well? I mean, they theoretically should, but no-one's posted anything saying "oh hey, these work for the next version too", so I just wanna be sure before possibly nabbing myself a copy.
They usually do, but sometimes you may need to go in and edit file or folder names if things have changed between versions. Some mods are really good and keep the same file/folder structure even across major revisions, others seem to change the file names with every minor update.

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.16]

Posted: 06 Aug 2022, 15:05
by PlatinumPunch
Is anyone still working on this?

If so, is there any way I can help so we can get 1.18 released?!

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.16]

Posted: 25 Aug 2022, 04:10
by PlatinumPunch
Hi HanFox, I have updated this to the 1.18 version. Thanks everyone for their contributions!


for MC1.18
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