[512x - 32x] The Spice of Life [MC1.6 - 1.12]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 30 Sep 2014, 18:39

DiggyWig wrote:I hate to be a pain but one more thing, the non-AppleCore textures are also needed for 1.7.2, the only version using the AppleCore textures is 1.7.10, so you might want to reflect that in the OP. Basically the MC1.7 downloads are only for 1.7.10, you'd need a separate download with the pack.mcmeta etc but the 1.6.4 textures for 1.7.2... not the most straight forward mod patch!
Done.
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Post 06 Jun 2016, 09:47

v1.3.2 2016-06-06
*Updated: pack.mcmeta for MC1.9
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Post 14 Aug 2016, 14:30

Chiefly an update due to AppleSkin splitting out the icons from AppleCore. This kind of goes to show why you shouldn't bundle 2 mods in to one patch as Spice of Life itself hasn't actually seen an update for a few months so this update to the patch may cause confusion. :o

v1.3.3 2016-08-14
#Added: appleskin amount icons
*Renamed: applecore -> appleskin
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Post 29 Mar 2019, 16:57

Does this work in 1.12.2?
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Post 01 May 2019, 20:04

thisischrys wrote:
29 Mar 2019, 16:57
Does this work in 1.12.2?
For most old bdcraft skin, you can manually replace default texture by opening mods jar file with winrar
assets/appleskin/textures/icons.png

and replace default texture with modified sphanxbdcraft texture. no need fiddle with coding or resource pack
since the mods jar file already updated with bdcraft texture inside the jar file.

the problem happen when updated mods add new item build which is not provided by old bdcraft texture
as long the mods not put any new item texture, i think you can use all old bdcraft texture on almost every new updated mods
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Post 02 May 2019, 09:35

botaxalim wrote:
01 May 2019, 20:04
thisischrys wrote:
29 Mar 2019, 16:57
Does this work in 1.12.2?
For most old bdcraft skin, you can manually replace default texture by opening mods jar file with winrar
assets/appleskin/textures/icons.png

and replace default texture with modified sphanxbdcraft texture. no need fiddle with coding or resource pack
since the mods jar file already updated with bdcraft texture inside the jar file.

the problem happen when updated mods add new item build which is not provided by old bdcraft texture
as long the mods not put any new item texture, i think you can use all old bdcraft texture on almost every new updated mods
It's poor advice to tell people to install textures directly in to mod jars.

If the structure of the textures hasn't changed the "incompatible" nag can be ignored just by clicking "Yes" when it asks if you still want to enable the resourcepack.

If the structure has changed making a new resourcepack is surely still easier for a user than putting things inside the mod jar anyway?
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Post 02 May 2019, 12:45

After botaxalim PM'd talking about making a separate thread for AppleSkin, I let him, not realizing basically nothing's changed texture wise. Instead of another thread I've just fixed the nag.

I guess it's sort of messy relying on this thread for some API textures that can be used standalone, but it'd require more work to strip it all the way back to when they were first split up (as it wasn't just a change for MC1.12).
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