[128x - 16x] TubeStuff [MC1.2.5 / 1.7]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 15 Feb 2013, 06:23

TubeStuff

The mod doesn't require RedPower or BuildCraft, but it's much more useful with them. Also, there's no recipe for the buffer if you have neither of them.

Downloads

for MC1.7.10 by Chocohead
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for MC1.2.5
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Credits

  • CadenDonuts
  • SPARKST3R
  • crumbl3d
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Post 25 Sep 2013, 00:56

If someone could please update/unstitch this patch for v55.0.5 of the mod and mc1.5.2, it would be greatly appreciated. :)
Resize trouble?
GIMP: http://www.gimp.org/
Plugin: http://registry.gimp.org/node/26259
Tut: http://bdcraft.net/forum/tutorial-how-t ... s-properly
As courtesy: no vanillas, no GUI's 'til 32, no res < 16. My OCD will thank you.
Have fun. :)
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Post 16 Nov 2013, 12:40

Yeah this patch needs an update!
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Post 11 Dec 2013, 04:38

1.6.4 please
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Post 11 Feb 2014, 06:05

Tubestuff 57.1.0

Decided to work on my first textures ever, which ended up being basically just a spliced and renamed version of the textures for tubestuff 49.2 (original creators listed below), plus a few edited textures. Most everything is working besides the Autocrafting Table Mk-II (it's using the act top, but can't figure out how to create sides for it, so they show as missing textures), and am missing a few updated gui's. All new textures can be downloaded below, feel free to comment on a fix for the ACT MK-II fix or add/adjust whatever you'd like.
Mod Homepage
Immibis's Mods
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Remember to place under resourcepacks/pack/assets

Credits

CadenDonuts
SPARKST3R
Timmie 3054
shoe7ess
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Post 11 Feb 2014, 09:08

Would you like to take over Timmie's thread, since we only allow one thread per mod? This is assuming you're going to be actively working on the textures.

-- 11 Feb 2014, 01:08 --

I'm going to bed, so HanFox can address this when he's awake :)
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Post 11 Feb 2014, 12:28

Why would you provide a collection of textures in a new thread that isn't as complete as the one that is already available?
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Post 11 Feb 2014, 20:06

Aedaeum wrote:Would you like to take over Timmie's thread, since we only allow one thread per mod? This is assuming you're going to be actively working on the textures.

-- 11 Feb 2014, 01:08 --

I'm going to bed, so HanFox can address this when he's awake :)
Apologize, the thread with the original textures (timmies) looked like it was closed. I apologize, and I'll just post these there. Thanks!

-- 11 Feb 2014, 15:06 --
plowmanplow wrote:Why would you provide a collection of textures in a new thread that isn't as complete as the one that is already available?
This includes what was already available, what exactly are you talking about?
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Post 11 Feb 2014, 20:41

*threads merged*

Don't really see the point in keeping a WIP when the release thread is accessible.

shoe7ess do you plan to attempt to finish your pack? If so I can give you ownership of this thread. Timmie doesn't really texture any more and I'd doubt he'd mind considering he gave up on everything but RedPower.

If you do want to take over or not I must ask you to use zips instead of rars. It's a forum rule as some people can't open rars.
If you like a post give it a diamond! :arrow_heading_up:
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Post 11 Feb 2014, 20:44

I was referencing the OP. My bad. I misread the date on the top post at 2014 :)
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