Page 4 of 4

Re: [512x - 32x] ProjectE [MC1.7 - 1.10]

Posted: 01 May 2020, 15:34
by XiNaru
Can anyone make a patch for 1.12.2 please?
OR edit the first message and put a download in, i have found a projecte patch in the skyfactory 4 modpack-ressourcepack. but i didnt know, if this patch is really changed for 1.12.2 :)

Re: [512x - 32x] ProjectE [MC1.7 - 1.10]

Posted: 01 May 2020, 21:35
by Novamanga
Here's the textures I use in my mod pack patches

Project E for 1.12 Enjoy :)

Novamanga

Re: [512x - 32x] ProjectE [MC1.7 - 1.12]

Posted: 20 Aug 2020, 17:02
by PhoenicsThePhoenix
Gorgeous faithful textures for my favourite mod of all time.

Just wanted to say (if anyone still uses the 1.7.10 version anymore..) that the red and dark matter pickaxe textures do not display properly because in the mod jar file they textures are named pick.png rather than pickaxe.png, simply by omitting the -axe on the name of the sphax texture it displays perfectly.

Many thanks for your work!

Re: [512x - 32x] ProjectE [MC1.7 - 1.12]

Posted: 12 Oct 2020, 11:57
by Owy
adding this to my minecraft along with other sphax resource packs causes the minecraft to unload all resource packs and i have 24gb(at 3200mhz) of ram allocated to the minecraft instance (it worked on my previous pc that had 8gb(at 1600mhz) ram allocated and had same gpu(rx 460) but worse cpu(fx6300 vs 3900x)

EDIT: turning off emissive textures & mipmaps helped

Re: [512x - 32x] ProjectE [MC1.7 - 1.12]

Posted: 12 Oct 2020, 13:32
by nosiphus
Owy wrote:
12 Oct 2020, 11:57
adding this to my minecraft along with other sphax resource packs causes the minecraft to unload all resource packs and i have 24gb(at 3200mhz) of ram allocated to the minecraft instance (it worked on my previous pc that had 8gb(at 1600mhz) ram allocated and had same gpu(rx 460) but worse cpu(fx6300 vs 3900x)

EDIT: turning off emissive textures & mipmaps helped
Depending on how many mods and textures you have, you are likely hitting the texture atlas limit of your graphics card. For your card, the number in question is likely 16384x16384. Your issue will likely be solved by either a lower resolution or a graphics card with a 32768x32768 texture atlas.

Re: [512x - 32x] ProjectE [MC1.7 - 1.12]

Posted: 25 May 2021, 08:52
by Llama Farmer
Updated to v.1.0.1B for MC1.16. Enjoy lol

Re: [512x - 32x] ProjectE [MC1.7 - 1.16]

Posted: 03 Aug 2022, 02:40
by PlatinumPunch
Hi Llama, I have updated this to the 1.18 version.


for MC1.18
Show

Re: [512x - 32x] ProjectE [MC1.7, 1.10, 1.12, 1.16 & 1.18]

Posted: 17 Nov 2023, 20:45
by evilscoop
1.20 is out now...any update ?

Re: [512x - 32x] ProjectE [MC1.7, 1.10, 1.12, 1.16 & 1.18 - 1.19]

Posted: 23 Nov 2023, 07:24
by PlatinumPunch
Updated to 1.19. I will update to 1.20 as soon as the mod moves from beta to release.

Re: [512x - 32x] ProjectE [MC1.7, 1.10, 1.12, 1.16, 1.18 - 1.20]

Posted: 22 Feb 2024, 11:33
by PlatinumPunch
Updated to 1.20.