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Re: [512x - 32x] Mekanism [MC1.5 - 1.12 & 1.15]
Posted: 01 Jul 2021, 17:10
by Breadabix
Llama Farmer wrote: ↑01 Jul 2021, 15:36
I'm working on a bit of an overhaul of this patch. I'm doing everything in 512x resolution. Some of it has been completely made from scratch, others are high-res re-draws of old content, and some of it is nicked from now obselete patches such as Grumpy Pirate's Resonant Induction resources (some of my favourite content ever made on these forums). I've also re-worked some of the models such as a few of the new generators (solar/wind - renewables all the way!) as well as the intro machine to the whole mod - the metallurgic infuser, and I've updated the nuggets to the new format (diamond shape) - [I've also done all the Thermal ones too). I also wanted to see greater continuity in the design language between mods, so I've borrowed assets from Han's openly-available thermal PSDs so as to draw parallels between 'equivalent' machines from both Mekanism and Thermal.
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Thats all looking very fancy, cant wait to have the full release
Re: [512x - 32x] Mekanism [MC1.5 - 1.12 & 1.15]
Posted: 02 Jul 2021, 00:24
by Llama Farmer
Breadabix wrote: ↑01 Jul 2021, 17:10
Thats all looking very fancy, cant wait to have the full release
For clarity: I'll be releasing it as a WIP patch first, as this mod is a behemoth and I'm only able to make patches in my spare time. The aim though will be to patch as much as is practicable, with a particular focus on world-gen and popular mod items. Thus why all the ores/ingots/nuggets, as well as the Metallurgic Infuser, have been done first. Once I'm happy that all of the early-game and very quick and easy to texture blocks (e.g. metal storage blocks) have been done, I'll get the WIP on here ASAP.
If anyone cares, I have also been doing the same process for the Thermal series - most ores/metals/crops are already done, still to do those endless pesky seeds.
Re: [512x - 32x] Mekanism [MC1.5 - 1.12 & 1.15]
Posted: 07 Jul 2021, 12:14
by Llama Farmer
Work in Progress (WIP) Update for versions 10.0.21.448 of Mekanism, Mekanism Additions, Mekanism Generators, and Mekanism Tools
Here is my WIP patch for the latest version of the Mekanism series (for MC 1.16.5). This patch is available in all five resolutions, so pick the highest resolution you are able to run.
Please note that there although a great deal of work has gone into this, with a particular focus on tools, basic resources/material components (e.g. circuits and alloys), and early-game machinery, not everything is done. More will be coming soon. For now, if you're playing on 1.16.5, I recommend adding Novamanga's most recent patch for 1.15 versions into your resource pack load order, and then adding one of my patches over the top, so that any gaps left in my patch may be filled by Nova's older patch, as so:
This does however lead to a few graphical quirks, like with these machines, but I will patch these in the next version.
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v10.0.21.448 for MC1.16.5
Re: [512x - 32x] Mekanism [MC1.5 - 1.12 & 1.15]
Posted: 14 Jul 2021, 16:05
by Llama Farmer
Re: [512x - 32x] Mekanism [MC1.5 - 1.12 & 1.15]
Posted: 14 Jul 2021, 16:53
by Breadabix
Looks good though, hope nothing else is that bad to create
Re: [512x - 32x] Mekanism [MC1.5 - 1.12 & 1.15]
Posted: 30 Jul 2021, 16:18
by Llama Farmer
More work...
Re: [512x - 32x] Mekanism [MC1.5 - 1.12 & 1.15]
Posted: 30 Jul 2021, 17:00
by Breadabix
im gonna have to stick most of the 1.16 textures in my 1.12 pack, these look great
Re: [512x - 32x] Mekanism [MC1.5 - 1.12 & 1.15]
Posted: 03 Aug 2021, 13:53
by Llama Farmer
Work in Progress (WIP) Update 2 for versions 10.0.21.448 of Mekanism, Mekanism Additions, Mekanism Generators, and Mekanism Tools
As before, if you're playing on 1.16.5, I recommend adding Novamanga's most recent patch for 1.15 versions into your resource pack load order, and then adding one of my patches over the top, so that any gaps left in my patch may be filled by Nova's older patch, as so:
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v10.0.21.448 for MC1.16.5
Changelog
Show Added:- All universal cables
- All mechanical pipes
- Chargepad
- Digital miner (still needs blue screens)
- Energy cubes
- Modification station
- Security desk
- Osmium compressor
- Compressing factories
- Infusing factories
- HDPE rod and stick
- Energy liquid
- Flamethrower
Changed:- Uranium texture (Grumpy Pirate's texture from RI)
Re: [512x - 32x] Mekanism [MC1.5 - 1.12 & 1.15]
Posted: 03 Aug 2021, 14:02
by HanFox
I made you OP so you can keep the thread a bit tidier (and get this sort of info across a bit more easily?).
unpairedbracket hasn't been around since 2016, so I don't think he'll mind
Re: [512x - 32x] Mekanism [MC1.5 - 1.12 & 1.15]
Posted: 03 Aug 2021, 14:12
by Llama Farmer
HanFox wrote: ↑03 Aug 2021, 14:02
I made you OP so you can keep the thread a bit tidier (and get this sort of info across a bit more easily?).
unpairedbracket hasn't been around since 2016, so I don't think he'll mind
Cheeeeeers, Han