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Re: [64x/32x] Immersive Engineering WIP [MC1.7.10]

Posted: 29 Oct 2016, 11:31
by Novamanga
If you look at the 3rd post down on page 3 you will find a far more complete patch for MC1.7.10 Ver 7.5.

As for making a 128x patch, forget it. You cannot just upscale textures. It would require the whole patch to be redone from scratch.

End of discussion. If someone else wants to do it feel free.

Re: [64x/32x] Immersive Engineering WIP [MC1.7.10]

Posted: 13 Dec 2016, 15:00
by Shadees
Any chance there will be a release for v1.10.2

Re: [64x/32x] Immersive Engineering WIP [MC1.7.10]

Posted: 13 Dec 2016, 15:13
by b0bst3r
Shadees wrote:
Any chance there will be a release for v1.10.2
https://bdcraft.net/community/pbdc-patch ... tml#p34427

Re: [64x/32x] Immersive Engineering WIP [MC1.7.10]

Posted: 22 Dec 2016, 06:01
by Carnaxus
Novamanga wrote:
If you look at the 3rd post down on page 3 you will find a far more complete patch for MC1.7.10 Ver 7.5.
Last version for 1.7.10 is 0.7.7; any plans to at least update to that?
Novamanga wrote:
As for making a 128x patch, forget it. You cannot just upscale textures. It would require the whole patch to be redone from scratch.
My understanding of the SPhax pack is that it's all vector-based graphics, which resize well. Yes, you'd have to re-export them, but that's not from scratch, is it? Or are these particular textures not vector-based PSD's?

Re: [64x/32x] Immersive Engineering WIP [MC1.7.10]

Posted: 22 Dec 2016, 06:34
by Novamanga
Carnaxus, there is no difference in the textures between 7.5 and 7.7. so there for no reason to update.
Second, I did not make the original files for this so when I updated I just added to the 64x pack.
Third, I don't use Photoshopshop only png files otherwise I would have released them in 128x.
Forth, I am about to get on a plane to fly 4000 miles from my home computer. Read my sig.
Fifth, enjoy the holidays :)

Re: [64x/32x] Immersive Engineering [MC1.7.10 - MC1.10]

Posted: 18 Jun 2017, 11:15
by b0bst3r
Initial move over to 1.11.2

Water and wind mill textures have been removed as they need re-making.
Some new things not textured yet.

Any issues please post

Edit: the new water and windmill textures have changed a lot if someone with some artistic skill can redo these please, I certainly wont be able to do them any justice.

1.12.1 version I've had a while and never posted sorry.

Re: [64x/32x] Immersive Engineering [MC1.7.10 - MC1.10]

Posted: 29 Oct 2017, 01:04
by Marcel40625
Hey Guys, i found out that in MC 1.12.2 many files got renamed by modowner becaus auf uppercase characters before.

i modified the files for my own modpack and want to share it with you.

MC 1.12.2 x32:
https://drive.google.com/file/d/0BzxbHl ... sp=sharing

Re: [64x/32x] Immersive Engineering [MC1.7.10 - MC1.10]

Posted: 11 Nov 2017, 09:00
by C4veman
Thanks for posting this guys, is there also a x64 version for 1.12.2?

Re: [64x/32x] Immersive Engineering [MC1.7.10 - MC1.10]

Posted: 11 Nov 2017, 10:29
by Novamanga
Made these up for the Modern Skyblock 2 pack I'm putting together.

Immersive Engineering Ver 0.12.74 for MC 1.12 There are still quite a few texture not done but this is what I have so far. I've done the Cloche, the windmills and water wheels :)

Novamanga

Re: [64x/32x] Immersive Engineering [MC1.7.10 - MC1.10]

Posted: 19 Feb 2018, 06:46
by MauveCloud
Novamanga, your MC 1.12 download uses the default texture for the Refinery in the 64x zip, and half default scale in the 32x zip, even though it was retextured in the 1.7.10 and 1.10 zips.