Page 5 of 6

Re: [64x/32x] Immersive Engineering [MC1.7.10 - MC1.10]

Posted: 19 Feb 2018, 17:04
by Novamanga
Fixed. Sorry about that. Now to redo all my 1.12 modpack patches. :(

Re: [64x/32x] Immersive Engineering [MC1.7.10 - MC1.10]

Posted: 20 Feb 2018, 19:40
by MauveCloud
Sorry to bother you again so soon, but a new build dropped today (about 7 hours ago according to the timestamp, but it didn't actually show up on CurseForge until about half an hour or so ago; I guess it had to get approval or something), which adds a couple of insulated wire coils that can probably be handled with a palette-swap from other wire coils.

While you're at it, any chance of partial 128x support for things like ores and ingots that seem to be just copied from other mod patches that have those at larger sizes? Edit: nevermind, I made an add-on patch for that myself: https://drive.google.com/file/d/1GSpCfg ... HyesS/view (mostly copied and renamed from the Thermal Foundation patch, but a few textures are pulled from Advanced Solars (uranium ingot), GregTech (uranium block), IC2 (uranium ore), and Railcraft (coal coke, saltpeter aka nitrate dust, and sulfur))

Re: [64x/32x] Immersive Engineering [MC1.7.10 - MC1.10]

Posted: 26 Apr 2018, 09:01
by Wayno
HI, can we get the new textures added for the missing items?

Thanks

Re: [64x/32x] Immersive Engineering [MC1.7.10 - MC1.10]

Posted: 23 Feb 2019, 06:11
by AWESOMECREEPER08
does the 1.10 download work with 1.12? or..?
also, can you add a 128 download?

Re: [64x/32x] Immersive Engineering [MC1.7.10 - MC1.10]

Posted: 23 Feb 2019, 06:42
by b0bst3r
AWESOMECREEPER08 wrote:
23 Feb 2019, 06:11
does the 1.10 download work with 1.12? or..?
also, can you add a 128 download?
Look on the previous page

Re: [64x/32x] Immersive Engineering [MC1.7.10 - MC1.12]

Posted: 03 Jun 2019, 08:12
by Carnaxus
Hey guys, hey Bobster. I noticed that the sloped struts didn't have Sphaxified textures for some reason. Upon careful inspection of the .json file that controls the texturing for that particular block, I found that uniquely among all the blocks in the mod, the slopes are looking specifically for a variant of the scaffold textures that includes "_noctm" in the file name. These textures are missing from the Sphax texture patch. I extracted the relevant scaffold textures from the pack, renamed them, and re-added them to the patch. Here ya go (Dropbox direct-download link).

Re: [64x/32x] Immersive Engineering [MC1.7.10 - MC1.12]

Posted: 23 Apr 2020, 02:03
by b0bst3r
This took me friggin ages to re-arrange, new folders, practically all filenames changed (blocks), some items completely renamed. Some new stuff (not textured) - still testing the update against the resourcepack, if you find anything not right please reply.

1.14.2 patch added to OP

Re: [64x/32x] Immersive Engineering [MC1.7.10 - MC1.12]

Posted: 23 Apr 2020, 05:37
by Carnaxus
Woo, go Bobster!

Re: [64x/32x] Immersive Engineering [MC1.7.10 - MC1.12]

Posted: 21 Oct 2020, 15:37
by b0bst3r
A lot of re-arranging the multiblock textures as the mod devs introduce 2 generic templates used in all the multiblocks. As a result nearly all the multiblock textures needed redoing as well as the generic templates needed texturing. Because of this previously untextured multiblocks such as the sawmill will appear half textured as it pulls textures from the generic templates (which have been done) and the sawmill template which isn't textured.

Before - https://i.imgur.com/snx3yKN.png
After - https://i.imgur.com/DuGSaXF.png

1.16.3 patch added to OP.

Re: [64x/32x] Immersive Engineering [MC1.7.10 - MC1.12 - MC1.14 - MC1.16]

Posted: 08 Jan 2022, 06:45
by BonaireDreams
Patch for 1.18. I made no changes aside from renaming and reorganizing files as needed. Have not tested all textures. Please report any broken ones.

Immersive Engineering 1.18