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Re: [64x/32x] Immersive Engineering [MC1.7.10 - MC1.12 - MC1.14 - MC1.16]

Posted: 26 Jan 2022, 20:50
by coensue
I added missing textures and gui to this patch. It appears to be 99% complete now. Thanks to everyone who has worked on this, most files I created are just slightly edited versions from other patches. And thanks to BonaireDreams for updating the naming to 1.18, I just added my files to their upload so this should be a 99% complete 1.18 patch now.

Re: [64x/32x] Immersive Engineering [MC1.7.10/1.10/1.12/1.14/1.16]

Posted: 13 Aug 2022, 09:43
by PlatinumPunch
It looks like they have changed the file structure of the mod quite a bit. But I have updated to 1.18 (again), this time updating a lot of the old items, as well as drawing the mob effects and GUI.

for MC1.18
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Re: [64x/32x] Immersive Engineering [MC1.7, 1.10, 1.12, 1.14, 1.16, 1.18]

Posted: 14 Nov 2022, 21:54
by RareDevil
I have looked it over and everything from 1.18 so far looks to be the same. So, I have made an update for 1.19.
Thanks to PlatinumPunch for making the 1.18 patch

for MC1.19
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Re: [64x/32x] Immersive Engineering [MC1.7, 1.10, 1.12, 1.14, 1.16, 1.18]

Posted: 01 Apr 2023, 20:38
by EmporerNeo97
It's really unfortunate the Immersive Petroleum support seems dead, has anyone seen textures for 1.18.2 of it?

Re: [64x/32x] Immersive Engineering [MC1.7, 1.10, 1.12, 1.14, 1.16, 1.18]

Posted: 15 Oct 2023, 19:24
by Master80er

Immersive Engineering for MC 1.20.1

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for MC1.20.1 by Master80er
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Preview

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Last Update 15.10.2023
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Re: [64x/32x] Immersive Engineering [MC1.7, 1.10, 1.12, 1.14, 1.16, 1.18]

Posted: 20 Oct 2023, 20:29
by Zamanos
These textures are great for such a awesome mod. Is there any possibility of getting the models and entities added in BDCraft Style Too?

Re: [64x/32x] Immersive Engineering [MC1.7, 1.10, 1.12, 1.14, 1.16, 1.18]

Posted: 23 Oct 2023, 18:46
by Carnaxus
Zamanos wrote:
20 Oct 2023, 20:29
These textures are great for such a awesome mod. Is there any possibility of getting the models and entities added in BDCraft Style Too?
The models use BDCraft textures and are already fairly detailed models for Minecraft. I'm not so sure about the entities but to be fair IE doesn't add many non-tile entities.

Re: [64x/32x] Immersive Engineering [MC1.7, 1.10, 1.12, 1.14, 1.16, 1.18 - 1.20]

Posted: 24 Oct 2023, 20:51
by Zamanos
Sorry I'm a BD Craft Purist, I don't like any Minecraft textures at all. I appreciate all the work you have done and the other on this project, I guess I'll wait and see it it gets the full treatment in the future.