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Are there any plans for PBR support with shaders?

Posted: 11 Jul 2016, 06:12
by FireController1847
I think it'd be AWESOME to have some PBR support with SEUS shaders. I'd LOVE to see water reflections off of the sphax wood when it rains.

Re: Are there any plans for PBR support with shaders?

Posted: 11 Jul 2016, 14:13
by MauveCloud
I'm not sure what you mean by "PBR", but Trappel22 made a patch for use with SEUS shaders that might interest you:
https://bdcraft.net/community/pbdc-patch ... t5636.html

Re: Are there any plans for PBR support with shaders?

Posted: 11 Jul 2016, 18:49
by FireController1847
Awesome! Thanks man!

Re: Are there any plans for PBR support with shaders?

Posted: 13 Oct 2021, 21:04
by Gomil
MauveCloud wrote:
11 Jul 2016, 14:13
I'm not sure what you mean by "PBR", but Trappel22 made a patch for use with SEUS shaders that might interest you:
https://bdcraft.net/community/pbdc-patch ... t5636.html
Hi! I'd like to read the post u linked... but it says i'm not authorised to that forum

Re: Are there any plans for PBR support with shaders?

Posted: 17 Oct 2021, 11:19
by Kriaga
Just yesterday I was thinking the same thing :D I started working on my own PBR patch, so far I've got an automated tool for generating normal maps, however specular ones will take a lot longer, since it's pretty much impossible to automate those to look any good with different materials. I am going to work on it slowly, although using the labPBR format, since that offers an extra channel for details. I'll probably share it once I'm done :D

Re: Are there any plans for PBR support with shaders?

Posted: 21 Oct 2021, 17:03
by Kriaga
Some of my progress so far:
Image
Still a lot to do though, lol