[Please Reply, Sphax] Textures for a new game

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Post 21 Aug 2016, 11:09

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I'm so tired of trying to contact Sphax... Tried FB, PM 2 times, e-mail...


Here's a copy of the message:
I am currently working on a voxel game and, as expected, it requires textures. So, I ask you to create some textures for the game (all texture credit goes to you) or/and let me, instead of creating new textures, use the edited existing ones. If you don't want to work with me, please tell me your decision too. Anyway, hope for your understanding and collaboration. ;)

If anyone else is interested, I'm currently working on a blog to store all the info and I'll provide screenshots, videos, development progress and stuff. I'll post the link here. And maybe some screenshots.
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Post 21 Aug 2016, 11:18

Sphax currently can't make textures for you. He has no time to work on other projects.

You can only use the existing textures if your project will be entirely free and you credit http://bdcraft.net

If you plan to sell your project, or have ads in your project, you can not use the textures.
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Post 21 Aug 2016, 12:10

HanFox wrote:Sphax currently can't make textures for you. He has no time to work on other projects.
Wish someone said that earlier.
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BDcraft Admin
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Post 21 Aug 2016, 13:22

Hi,

Sorry but if you want to interest anyone in your project of voxel game, you really should post at least a website related to the project, some screenshots, some goals, what makes your project unique and interesting...

According to the terms of use for PureBDcraft, the use of the textures are not authorized for any third party project. Only exceptions are accorded to non commercial projects of students.
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Have you tried Cubik?
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Post 21 Aug 2016, 22:26

Sphax wrote:Hi,

Sorry but if you want to interest anyone in your project of voxel game, you really should post at least a website related to the project, some screenshots, some goals, what makes your project unique and interesting...
Hope this goes to a new post: [link]http://voxelworld.blogspot.com/2016/08/goals.html[/link]
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