[128x - 32x] Extreme Reactors [MC1.10.2 & MC1.12]

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Post 27 Apr 2017, 20:52

Extreme Reactors

Giants Reactors to harness the power of the atom or mighty Turbines to turn steam into energy? Why not both?

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for MC1.12 by Novamanga
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for MC1.10 by Novamanga
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Preview

coming soon

Changelog

See GitHub for now
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Post 27 Apr 2017, 23:04

I'm going to rework this patch now (b0bst3r asked me to ages ago...).

I was never really fully happy with the Big Reactors patch anyway.

You can keep an eye on progress here: https://github.com/BDcraft-Patches/Pure-ExtremeReactors

I've taken over the OP from LogicEreased (who did the 64x port... (without asking if it was okay :-/ )).
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Post 28 Apr 2017, 12:16

HanFox wrote:I've taken over the OP from LogicEreased (who did the 64x port... (without asking if it was okay :-/ )).
That's no problem, i just ported it because it was looking kinda bad between al the sphax textures. But new textures are always welcome :)
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Post 26 Nov 2017, 14:29

Hello
Extreme Reactors is very downloaded on Curse (229374 this last month only for version 1.12.2) so many people could take advantage of an update ... This is my case but I can not edit myself.
A good soul to do the job?
Thank you

P.S. : Sorry, automatic google translation
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Post 29 Dec 2017, 18:13

For everyone having trouble with the missing Yellorite Ore texture.

The .mcmeta for this texture is missing in the pack.



1.) Unpack the texture pack.

2.) Unpack the extremeReactor.jar from your mods-folder

3.) Open the unzipped extremeReactor folder > assets > bigreactors > textures > blocks

4.) Copy "oreyellorite.png.mcmeta"

5.) Paste this to the unzipped texturepack to exact the same position [Sphax64x_ExtremeReactors_MC1.10.2\assets\bigreactors\textures\blocks]

6.) Rezip the texturepack (open the folder and select everything in it. If you zip the whole folder it won't work)

7.) Done.
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Post 29 Dec 2017, 18:22

That png shouldn't be animated anyway, it doesn't change frame by frame so it's pointless. Not sure why LogicErased did that.

I updated the zip so it isn't broken. I really should actually do this patch properly at some point...
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Post 29 Dec 2017, 18:43

Here's what I'm using in my modpacks


Extreme Reactors for MC 1.12 Extreme Reactors for MC 1.10 These are just renamed files from Hans' Big Reactor files. Plus a few things to fill the gaps :)
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Post 29 Dec 2017, 18:48

Noice. Added Novamanga's files to OP instead.

Doesn't change the fact I really should finish the patch (and probably finish updating TE, too... amongst others... muh).
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Post 28 Apr 2019, 02:44

Novamanga wrote:
29 Dec 2017, 18:43
Here's what I'm using in my modpacks
I am in the middle of making the Netherending Ores patch (512x), and one of the ores include Yellorite, which is an ore from Extreme Reactors. Is there any particular design you were after? It needs to be remade because of course these patches are no higher than 128x. When I'm done, I can share it with you, and you can plop it into your patch, to keep consistency across the two mods.
Completed Patches
> Nether Metals
> Ore Flowers
> Doge Mod
> Career Bees
> Base Minerals
> End Metals
> Equivalent Energistics
> Base Metals
> Loot Bags
> Netherending Ores
> Dense Metals
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Post 28 Apr 2019, 06:41

PlatinumPunch wrote:
28 Apr 2019, 02:44
I am in the middle of making the Netherending Ores patch (512x), and one of the ores include Yellorite, which is an ore from Extreme Reactors. Is there any particular design you were after? It needs to be remade because of course these patches are no higher than 128x. When I'm done, I can share it with you, and you can plop it into your patch, to keep consistency across the two mods.
Big Reactors has a 512x Yellorite ore texture: releases-for-mods-f9/512x-32x-big-react ... t1550.html

I can even give you a PSD of it if you like.
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