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Re: [128x - 32x] All The Mods [MC1.12]

Posted: 19 Apr 2020, 20:15
by Relentless
Novamanga wrote:
19 Apr 2020, 14:41
So I have had a look at the Logistics pipes textures. Seems the mod author has changes the layout of the textures. I have adjusted it and I've also changes the way the pipe textures are and the work tables. Let me know if these are better then I will add them to the actual Logistics Pipes thread.

Oh, I also made some textures for the content tweaker stuff. ATM3 Expert files are now updated.
You are insane man! <3
I love the new block textures of LogisticsPipes, they look so much nicer and finally fit the style of PureBDcraft.
The pipes also work without a problem now. Nice that you also added textures to the content tweaker stuff.

Highly appreciated. :)

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 22 Apr 2020, 12:41
by Relentless
I found a small bug. The collector crystals of Astral Sorcery have no texture. Their 3d model have one but the item doesn't. :)

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 22 Apr 2020, 13:16
by Novamanga
If you hover over the missing item in JEI and hold shift it says " something seems to be here, but understanding of it is not yet revealed"

Maybe someone needs to advance further in the mod before it shows up.

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 22 Apr 2020, 14:45
by Relentless
Novamanga wrote:
22 Apr 2020, 13:16
If you hover over the missing item in JEI and hold shift it says " something seems to be here, but understanding of it is not yet revealed"

Maybe someone needs to advance further in the mod before it shows up.
I played through Astral Sorcery already and crafted a few of these so that's not the problem. It also gives normal information to me in JEI.
The same thing seems to be the case with all the pylons from Botania.
You can see that in the quest book when going to Tier 4. This should normally be the icon of the natura pylon but it's not available.

Haven't seen anything else missing besides the collector crystals and the pylons.

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 22 Apr 2020, 14:49
by Novamanga
Then there may be a mod with ATM3 that is causing it. Also, there are some things not fully textured in both Astral and Botania so maybe it those things you are seeing.

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 15 Jun 2020, 23:53
by Norava
Is this compatible with ATM 5 (1.15)?

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 16 Jun 2020, 05:36
by Novamanga
No, there is no patch for ATM4 or 5 yet. As each mod patch is updated I'll put something together. At the moment there are not a lot of updated patches for 1.14 and 1.15 so making a patch for this will not make anything good.

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 05 Sep 2020, 00:47
by FlowriderHD
Any News about Update for ATM6?

Thanks :)

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 12 Sep 2020, 10:27
by NecoAngelus
Hey guys, i'm working on an Update for ATM6, my pack has still a few glitching machines and blocks. Also i don't have a credit list completed.
Guess some day next week I can post the first try.

Please contact me if you wanna help me figuring out the broken textures

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 14 Sep 2020, 11:07
by TheParaSim
Hey all,

Does anyone have a working resource pack(RP) for ATM Expert? I have tried for around 5 hours now to get it to work, but nothing I do seem to do works.

When I merge the base RP and the patch and try and load that in game, it doesn't load the RP. I thought I would post here in case its something simple I may not have tried.

Thanks in advance!

Edit: Resolved!