[128x - 32x] Feed the Beast: Revelation [MC1.12]

Tekkit? Feed the Beast? All texture compilations (WIP and full releases) for mod packs go in here.
Post Reply
User avatar
1 Post
 x 0

Post 29 Dec 2019, 23:01

I have seen many post about the texture pack patch not loading, especially the 128X one, i had the same problem and have an easy fix, at least for me.

Just put the whole "/assets" folder from inside the Revelation pack (or any other pack), inside the original Bdcraft resource pack, so it just loads 1 big pack. I think it's to big to load as a secondary pack but if you put it in the original Bdcraft pack it just works. Also using the 3D blocks, music and sound packs.

I allocated 24G Ram and minecraft uses up to 21G in the F3 menu.

Hope it helps some people.
Cheers.
If you like our work please consider becoming a Supporter and get an ad-free experience.
User avatar
2 Posts
 x 0

Post 11 Jan 2020, 22:46

There does seem to be something wrong with the x128 add-on.

I copied the main BDcraft resource pack and the add-on to the resourcepacks folder. I added them to the load list with the main pack loading first. It crashed the game. I assumed I needed to start the game fresh with the resource packs in place. The game didn't load up the whole way. The loading window just disappeared. I removed the add-on pack and loaded just the main x128 resource pack. It came right up without a problem.

I tried the above suggestion of combining the main and add-on packs, but it still fails to load all the way.

I am running an i9-9900k, a 2080Ti, and have 23GB of 4266MHz RAM dedicated to FTB. It's not a hardware limitation.

I am running Java Version 8 Update 231.

I recorded my screen, and the last thing displayed before the game window disappears is:

Memory Used / Total
5557 MB / 23552 MB

Loading - Initializing Minecraft Engine
3/7

Texture creation - Stitching
1/2

Texture stitching - ic2:blocks/machine/processing/basic/canner_front_active
10907/30171
User avatar
Patch Creator
1451 Posts
 x 119

Post 12 Jan 2020, 06:18

Did you add Optifine, which allows the larger texture atlas to be created?
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
User avatar
2 Posts
 x 0

Post 13 Jan 2020, 16:39

I did add OptiFine 1.14.4 HD U F5. Still x64 works but not x128. I have since added SEUS v11.0 shaders with x64, which works after modifying the Astral Sorcery main config. Can't get the x128 add-on to work at all.
User avatar
13 Posts
 x 0

Post 26 Jan 2020, 16:51

evolucid wrote:
13 Jan 2020, 16:39
I did add OptiFine 1.14.4 HD U F5. Still x64 works but not x128. I have since added SEUS v11.0 shaders with x64, which works after modifying the Astral Sorcery main config. Can't get the x128 add-on to work at all.
This pack is for Minecraft 1.12.2 so you should download OptiFine 1.12.2 HD U F5.
User avatar
1 Post
 x 0

Post 21 Feb 2020, 09:37

why do you need RAM in order to use this Resoucepack? Don't you need GPU-Memory?
User avatar
2 Posts
 x 0

Post 25 Jun 2020, 22:16

Hey i have a problem with a few mod textures and it's not the first time. how can i fix it ?
Unbenannt.PNG
the attachment isn't working dnt know why but it shows a pic where some mod items had a texture and some had the vanilla textures
You do not have the required permissions to view the files attached to this post.
Last edited by iMPxNero on 25 Jun 2020, 22:21, edited 3 times in total.
User avatar
Patch Creator
1451 Posts
 x 119

Post 26 Jun 2020, 07:12

This means those textures have not been done. This patch is not 100% done. I don't think there is a mod pack patch that is. If someone makes some HD textures for this then I will add it.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
User avatar
2 Posts
 x 0

Post 26 Jun 2020, 08:25

ooooh ok thx would love to do it but dnt know how xD
User avatar
1 Post
 x 0

Post 02 Jul 2020, 18:56

when will version 3.2.0 be released
Post Reply