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Re: [128x - 32x] Feed the Beast: Revelation [MC1.12]

Posted: 08 Aug 2021, 18:12
by HanFox
Yaboitheos wrote:
08 Aug 2021, 17:40
...
Maybe try a lowerresolution resourcepack?
...
RAM has nothing to do with maximum usable resolution. That's all related to the graphics card.

You'll need to use a lower resolution.

Re: [128x - 32x] Feed the Beast: Revelation [MC1.12]

Posted: 08 Aug 2021, 18:18
by Yaboitheos
Thanks for your swift reply HanFox.
I have a 2080ti graphics card. Surely I should be able to run 128x ?

Re: [128x - 32x] Feed the Beast: Revelation [MC1.12]

Posted: 08 Aug 2021, 20:32
by Yaboitheos
Yaboitheos wrote:
08 Aug 2021, 18:18
Thanks for your swift reply HanFox.
I have a 2080ti graphics card. Surely I should be able to run 128x ?
Ignore this.. Haha, Installed optifine, now working all good :P

Re: [128x - 32x] Feed the Beast: Revelation [MC1.12]

Posted: 14 Sep 2021, 16:00
by ShoeLace1291
Fences and fence gates seem to be missing.
Image

Also happens for nether brick fences when i go to nether fortresses.

Edit: just noticed Iron Bars are missing.

Re: [128x - 32x] Feed the Beast: Revelation [MC1.12]

Posted: 20 Dec 2021, 01:21
by Durandal
Having the same texture stitching error with x128 - in exactly the same place as the prior poster, regardless of memory amount.

net.minecraft.client.renderer.StitcherException: Unable to fit: ironchest:items/chest/diamond_back - size: 128x128 - Maybe try a lowerresolution resourcepack?

If memory amount was the issue, shouldn't it be a different texture (when it runs out of RAM) when you add more? Is this file corrupt somehow?

Re: [128x - 32x] Feed the Beast: Revelation [MC1.12]

Posted: 20 Dec 2021, 07:09
by HanFox
Durandal wrote:
20 Dec 2021, 01:21
Having the same texture stitching error with x128 - in exactly the same place as the prior poster, regardless of memory amount.

net.minecraft.client.renderer.StitcherException: Unable to fit: ironchest:items/chest/diamond_back - size: 128x128 - Maybe try a lowerresolution resourcepack?

If memory amount was the issue, shouldn't it be a different texture (when it runs out of RAM) when you add more? Is this file corrupt somehow?
As the error says, try a lower texture resolution.

Re: [128x - 32x] Feed the Beast: Revelation [MC1.12]

Posted: 16 Jan 2022, 13:29
by MrSliff
Hey together,

i have a problem with invisible textures and its not related with invisible grass textures and the fix (which acutally works for me) in foamfix config.

My problem is related to some textures from extra utilities in combination with optifine. The transport and fluid pipes from extra utilities are invisible with my optifine installation (tested the most recent optifine and the preview version). I am using the 32x version of the modpack.

My System specs:
i7 3770k
16Gig RAM (tested with 8,6,12 gig allocated)
GTX970
Windows 10

The weird thing is, my friend is using the same settings, different system specs, except he is using the 128x texture pack.

What could be the reason for these invisible textures? Maybe there is an optifine setting which i need to change?

Re: [128x - 32x] Feed the Beast: Revelation [MC1.12]

Posted: 15 Sep 2022, 02:45
by ravenashatari
any eta on v 3.6.0?

Re: [128x - 32x] Feed the Beast: Revelation [MC1.12]

Posted: 17 Sep 2022, 20:40
by IndexRaptor
Hello, Quick question I have tried everything using Ver 3.6 (New) hopefully a version comes out for that. The textures in Twilight Forest do not seem to be working as need certain stone blocks and items any help. Thanks Index.

Re: [128x - 32x] Feed the Beast: Revelation [MC1.12]

Posted: 18 Sep 2022, 11:34
by ravenashatari
IndexRaptor wrote:
17 Sep 2022, 20:40
Hello, Quick question I have tried everything using Ver 3.6 (New) hopefully a version comes out for that. The textures in Twilight Forest do not seem to be working as need certain stone blocks and items any help. Thanks Index.
are your grass textures invisible as well?