Questions from potential contributor
Posted: 16 Jul 2018, 01:34
hello,
i have been using this pack for many years and after putting my own modpack together with various mods for the latest version of MC - i have now found many of them do not yet have this great texture pack. as a result, i am happy to start helping but am not sure where to start.
i would love to find a small mod - with just a handful assets to start with. i see a number of posts with regards to actually creating assets - i do not have a problem with this as i have all the software and experience i require at my disposal. my main query is where do i actually start? is it worth contacting the author of a mod to offer converting their assets for example? is it then as simple as just creating the assets, zipping them up with pack.pcmeta and they will work when placed in a resource folder?
additionally is there a QA process of sorts that the pack needs to go through to ensure it meets the bdcraft standards?
thanks in advance for any advice.
i have been using this pack for many years and after putting my own modpack together with various mods for the latest version of MC - i have now found many of them do not yet have this great texture pack. as a result, i am happy to start helping but am not sure where to start.
i would love to find a small mod - with just a handful assets to start with. i see a number of posts with regards to actually creating assets - i do not have a problem with this as i have all the software and experience i require at my disposal. my main query is where do i actually start? is it worth contacting the author of a mod to offer converting their assets for example? is it then as simple as just creating the assets, zipping them up with pack.pcmeta and they will work when placed in a resource folder?
additionally is there a QA process of sorts that the pack needs to go through to ensure it meets the bdcraft standards?
thanks in advance for any advice.