Page 1 of 3

[512x - 16x] PureBDcraft Shader Support [MC1.12, 1.14 & 1.17]

Posted: 01 Jun 2019, 20:17
by Guest

PureBDcraft Shader Support

If you have any patches to add more support for the main PureBDcraft pack please post them in the thread!

Downloads

for MC1.17 by Kriaga
Show
labPBR Normal, Specular Maps, SSS, porosity, and emission (height maps and AO maps are not supported)


for MC1.14 by aallfik11
Show
Supports POM, PBR and Specular Maps (Note: Connected textures don't work)


for MC1.12 by aallfik11
Show
Supports POM, PBR and Specular Maps (Note: Connected textures don't work)

Preview

Show MC1.17

Image Image Image Image Image Image Image


Show MC1.12 & 1.14

Image Image
Image Image

Changelog

Show
2021-11-02: Added MC1.17 labPBR - Kriaga
2019-07-29: Added MC1.14, made planks rougher (less glossy) - aallfik11
2019-06-01: Initial release for MC1.12 - aallfik11

Credits

BDcraft team for base textures which were used to render the maps.

Re: [512x] PureBDcraft Shader Support [MC1.12]

Posted: 03 Jun 2019, 11:16
by darkarchon
Hello! Is there any way to easily convert this for 1.13?

Edit here: managed to convert it for the most part for 1.13, seems to work fine. Wooden planks are a bit too glossy I think?

Re: [512x] PureBDcraft Shader Support [MC1.12]

Posted: 03 Jun 2019, 20:49
by aallfik11
darkarchon wrote:
03 Jun 2019, 11:16
Wooden planks are a bit too glossy I think?
Could be, I'll look into that and try to make them rougher

Re: [512x] PureBDcraft Shader Support [MC1.12]

Posted: 10 Jul 2019, 12:36
by Kaydax
Is there any way you can also do x256 and x128 at all, plus please do 1.13 and 1.14 when that becomes stable

Re: [512x] PureBDcraft Shader Support [MC1.12]

Posted: 20 Jul 2019, 10:50
by aallfik11
Kaydax wrote:
10 Jul 2019, 12:36
Is there any way you can also do x256 and x128 at all, plus please do 1.13 and 1.14 when that becomes stable
One guy wrote to me about the x128 version, so he'll be doing it. I could try updating this to the newer versions too. I'll see what I can do

Re: [512x] PureBDcraft Shader Support [MC1.12][MC1.14]

Posted: 18 Aug 2019, 03:20
by 2mg
Another request for 128x and 256x!

PS: How do you combine these? Just load your patch, or 512x BDcraft + your patch and in which order?

Re: [512x] PureBDcraft Shader Support [MC1.12 & MC1.14]

Posted: 29 Aug 2019, 05:02
by BabyDabbleMLP
I'm confused as well. I figured I just put the zip file into my resource packs folder and select it to be over BD craft, but they don't seem to be working.

Re: [512x] PureBDcraft Shader Support [MC1.12 & MC1.14]

Posted: 03 Sep 2019, 16:48
by simon2499
Looks Great would love 256X

Re: [512x] PureBDcraft Shader Support [MC1.12 & MC1.14]

Posted: 04 May 2020, 09:23
by Jackaed
Will there be POM support for 1.15? It doesn't load.

Re: [512x] PureBDcraft Shader Support [MC1.12 & MC1.14]

Posted: 05 May 2020, 21:15
by aallfik11
Jackaed wrote:
04 May 2020, 09:23
Will there be POM support for 1.15? It doesn't load.
I'll try to do that, but keep in mind that I am a complete amateur and basically generate the POM Automatically, therefore some blocks may not look good at all (Usually the more complicated ones like fletching table or lectern). If I find some time to port it to the newest version I'll definitely try though