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Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]

Posted: 14 Apr 2021, 13:31
by GUMBY644
So when I apply the packs they just default to normal textures.

Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]

Posted: 14 Apr 2021, 20:23
by HanFox
GUMBY644 wrote:
14 Apr 2021, 13:31
So when I apply the packs they just default to normal textures.
Try lower resolution textures.

Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]

Posted: 21 Apr 2021, 07:03
by ludal37
Hi, I'm playing Tekxit 3.14 (mods updated since the version 3, some mods added, some deleted) and I'm using this addon plus i'm making my packs. for example I added "netherending ores" and I'll add the aether packs.

But that's note the point of my post.
I use these 2 packs :
  • PureBDcraft 32x MC112
  • Sphax_Tekxit3_32x
Image


and I have different textures for stone behind ores (see captures)
Image
Image

When I open the texture files
  • PureBDcraft 32x MC112\assets\minecraft\textures\blocks\stone.png
  • Sphax_Tekxit3_32x\assets\thermalfoundation\textures\blocks\ore\ore_copper.png
the colors seems to be the same.
Image

For information for the example, the mod version is :
ThermalFoundation-1.12.2-2.6.7.1-universal

Any idea where it comes from ?

Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]

Posted: 21 Apr 2021, 20:03
by HanFox
ludal37 wrote:
21 Apr 2021, 07:03
...
Disable Custom Colors in your options.

Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]

Posted: 22 Apr 2021, 07:51
by ludal37
That's it, thanks.

I search a little the option. For thows who are interested :

Options > Video Settings > Quality > Custom Colors (ON/OFF)

Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]

Posted: 21 Aug 2021, 18:32
by KrumQuat
Does someone know how to fix the grass not working. I followed the instructions and it never will load. After downloading and putting both the zips in the resourcepack folder it doesn't end up loading at all and then moves the textures back over to the left side (I have made sure that both zips are the correct version). I have 10 gigs of ram allowed for the pack so I know that isnt the issue. I have tried using 64x but it does the same thing. When I just use the BDcraft version and not include this one every texture loads but grass and I don't know what to do. I have a powerful pc so I'm confused why it wont load. I'm running it on the Tekxit 3.14 Pi version. Is the only reason it wont work because its the new version of the pack.

Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]

Posted: 21 Aug 2021, 18:46
by Novamanga
So the 3.14 version of Tekxit is using Foamfix. This is the same problem FTB Revelations has. To fix it do the following:

Find the config file for FoamFix and change the following line to false
# More optimized multipart model condition storage. Inspired by malte0811's research. [default: true]
B:smallModelConditions=true

This should get your grass back.

Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]

Posted: 23 Sep 2021, 21:18
by simplestofficeclerk
GUMBY644 wrote:
14 Apr 2021, 13:31
So when I apply the packs they just default to normal textures.
For me too, but ONLY with the Patch. If I load the main Resource Pack (128) it works great, no issues. Only when I load the patch is there a problem. I gave Java 16GB of RAM so I can't imagine that's the issue. I'm also using prime-run for the launcher so it should be using my Nvidia card.

Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]

Posted: 02 Sep 2022, 02:37
by earnie123
simplestofficeclerk wrote:
23 Sep 2021, 21:18
GUMBY644 wrote:
14 Apr 2021, 13:31
So when I apply the packs they just default to normal textures.
For me too, but ONLY with the Patch. If I load the main Resource Pack (128) it works great, no issues. Only when I load the patch is there a problem. I gave Java 16GB of RAM so I can't imagine that's the issue. I'm also using prime-run for the launcher so it should be using my Nvidia card.
I gave it 32gb of ram and it still crashed. It might be something with the pack. Also there are a lot of missing textures in this one that you'll have to add manually.