Re: Feedback on PureBDcraft 1.16
Posted: 07 Jul 2020, 01:27
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I actually didin't mean the tone or the lightning (I didn't even consider that factor), I should have provided a picture in full daylight like this.HanFox wrote: ↑06 Jul 2020, 10:06
From the wiki:This makes the block appear lighter than normal obsidian.Crying obsidian gives off a light level of 10, which does not melt snow or ice. Its blast resistance distinguishes it from other light-emitting blocks.
The reason vanilla doesn't look so different is because the texture is so dark compared to ours. We could technically counter-act it slightly by darkening the obsidian on the Crying Obsidian...
I agreeShergoidold wrote: ↑07 Jul 2020, 01:34I actually didin't mean the tone or the lightning (I didn't even consider that factor), I should have provided a picture in full daylight like this.HanFox wrote: ↑06 Jul 2020, 10:06
From the wiki:This makes the block appear lighter than normal obsidian.Crying obsidian gives off a light level of 10, which does not melt snow or ice. Its blast resistance distinguishes it from other light-emitting blocks.
The reason vanilla doesn't look so different is because the texture is so dark compared to ours. We could technically counter-act it slightly by darkening the obsidian on the Crying Obsidian...
I'm talking about the veins of the crying obsidian being cut quite that
Shergoidold wrote: ↑07 Jul 2020, 01:34I actually didin't mean the tone or the lightning (I didn't even consider that factor), I should have provided a picture in full daylight like this.
I'm talking about the veins of the crying obsidian being cut quite that
To fix the non-changing nether fog color in Optifine, either:Shergoidold wrote: ↑06 Jul 2020, 03:45After playing around with the pack I noticed the fog color doesn't change with each biome, which is a bummer since that feature contributes a lot to the feeling of each biome.
Also I think it would be nice if the crying tiled better with normal obsidian as it does in vanilla.
I'm adding some pictures for each remark just in case.
Thanks for the information.GalacticHero49 wrote: ↑08 Jul 2020, 00:40To fix the non-changing nether fog color in Optifine, either:Shergoidold wrote: ↑06 Jul 2020, 03:45After playing around with the pack I noticed the fog color doesn't change with each biome, which is a bummer since that feature contributes a lot to the feeling of each biome.
Also I think it would be nice if the crying tiled better with normal obsidian as it does in vanilla.
I'm adding some pictures for each remark just in case.
1. Go to Video Settings > Quality > Custom Colors: OFF
2. Open the resourcepack folder/zip, go to assets\minecraft\optifine\color.properties and DELETE the line that says fog.nether=4d0b0b
The 2nd option is a better, more permanent solution, but I'm sure this will be overall fixed in a soon release.
This is planned. Realized too late they hadn't been done.PwnagePeanut wrote: ↑08 Jul 2020, 01:30Some small feedback, please add a Battleaxe variant of the Netherite Axe, I've been using that texture for Diamond and Gold for years now, and it's kinda weirding me out
Yes, both worked but I'll use the second, I can keep the fog color changes in the overworld that wayGalacticHero49 wrote: ↑08 Jul 2020, 00:40To fix the non-changing nether fog color in Optifine, either:
1. Go to Video Settings > Quality > Custom Colors: OFF
2. Open the resourcepack folder/zip, go to assets\minecraft\optifine\color.properties and DELETE the line that says fog.nether=4d0b0b
The 2nd option is a better, more permanent solution, but I'm sure this will be overall fixed in a soon release.