RULES: Read this before posting a MOD support patch

All subjects related to resourcepack patches for Minecraft Bedrock mods.
Post Reply 
User avatar
BDcraft Admin
578 Posts
 x 20

Post 06 May 2020, 09:11

Rules to post "Patches for Mods"

Please, read them carefully before posting a new thread.

Before creating and posting a MOD support patch for PureBDcraft, you must read, understand and agree with the PureBDcraft Terms of Use.

With the according terms, by default, you are not authorized to create derivative work based on the PureBDcraft texturepack.

I waive this condition of use for MODs support only if, and only if, the following conditions are met:

:warning: Remember, when using other people's patches/textures/resources they reserve all rights to those files. It's generally accepted that they allow reuse and rehosting of such resources as part of the community spirit.

What to do

  • MOD support must be released as a "patch" of PureBDcraft. That means you are not allowed to rehost the main pack in full or in part within your patch.
  • MOD support must be released on this forum. You can also release it in any other forum.
  • The thread dedicated to the MOD support patch must include the MOD banner (if any), the link to the MOD (website or forum thread), a short description of the MOD, a preview (one or more pictures), credits and download section.
  • The thread dedicated to the MOD support patch must be proofread and written in the best English you can manage before being submitted.
  • Remember to always give proper credits to the people who worked on the patch.
  • Downloads should be in .mcpack format.
    • To create a .mcpack pack a .zip file normally, and then change the extension to .mcpack
  • Make sure you use a filehost that doesn't require a signup or uses any timers before the download will start (Mediafire or pCloud are decent enough sites).
  • Read the "Tips & Tricks to create textures in the PureBDcraft style" thread.
Show Neccessary files to include

To generate the uuid section you can use this resource:

Code: Select all

	"format_version": 1,
	"header": {
		"description": "PureBDcraft patch for [ADDON]",
		"name": "PureBDcraft patch for [ADDON]",
		"uuid": "[GENERATE_ME]",
		"version": [1, 8, 0],
		"min_engine_version": [1, 8, 0]
	"modules": [
			"description": "Made by [YOUR_NAME]",
			"type": "resources",
			"uuid": "[GENERATE_ME]",
			"version": [1, 8, 0]
	"metadata": {
		"authors": [
		"url": "[LINK_TO_PATCH_THREAD -- you may have to update this later for new patches]"
This is the official patch icon provided by Sphax which we recommend you use above anything else (however this will not be enforced).

These files go in the "top level" of your zip in the same place as the textures folder.

What you are not authorized to do

  • You are not authorized to create and release a remixpack or any resourcepack which use one or more textures or files of PureBDcraft (with or without modification).
  • You are not authorized to release your patch under an link or any other payment method. You should do this for fun and to help the community, not to make money. If you disagree, let me know by email or by PM, I'll be glad to discuss this with you. If you want to have a permalink, use or any other non-paid URL shortner.
  • You are not authorized to claim the work of any other author compiled in your pack as yours.

What you are authorized to do

  • You can use any texture included in PureBDcraft texturepack (recent or old version) or included in official PureBDcraft patches, as long as they are not in the default position of the main pack (e.g. /assets/minecraft/textures/block/pumpkin.png).
  • You can release your patch anywhere you want (other websites or forum threads) as long as you provide due credits to all the patches you include with a link to the patch thread on this forum.
  • You must credit the work used in your work (but not in any way that suggests that the authors endorse you or your use of the work).
  • You can use PureBDcraft and your patch on commercial videos if you want to.

Layout guidelines for patch threads

Please be aware new threads may need to await for moderator approval before they appear.

Code: Select all

[img]IMAGE_FOR_THE_BANNER_OF_MOD.PNG (if available)[/img]
[title]Name_of_mod (only if no banner)[/title]

(can be copy/pasted from the mod thread, just make sure it's not too long)

[buttons][link=LINK_TO_MOD_PAGE]Mod page/CurseForge/Curse/MinecraftForum thread[/link][/buttons]

[subtitle]Installation Instructions[/subtitle]
[list=1][*]Install the addon from the link above
[*]Enable the addon's texture resources globally or in your world
[*]Download and 2x click this patch to install it
[*]Enable this patch globally or in your world resources[/list]


[gallery]URL_TO_PREVIEW_OF_TEXTURES.png (at least one image is mandatory[/gallery]
(wrap your images in [spoiler][/spoiler] if more than one image)

VERSION_OF_MOD and/or DATE_OF_RELEASE: what's changed
(wrap this section in spoilers if the changelog becomes more than 5 lines long).

Do not include yourself, nor the mod maker when listing credits!
Only include Sphax if you used one of his textures for something.


2020-05-07 09:51 BST: Added note about files having to be in .mcpack format.
2020-05-06 10:03 BST: First pass of rules for Bedrock addon patches.
If you like a post give it a diamond! :arrow_heading_up:
Have you tried Cubik?