[512x - 32x] Project:Red [MC1.6 - 1.12, 1.16]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Got Grungey First
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Post 10 Nov 2013, 15:48

Hmm. Even the checkboxes and the slots? I've done the slots so far, and am going to do checkboxes in a min. https://imgur.com/XUHZ2KH,LqkzPrv,6RITiv4#0

-- 10 Nov 2013, 16:15 --

Also, am I right in thinking a 128x texture would be 4x the original?

-- 10 Nov 2013, 16:47 --

I've added my gui stuffs to your .zip, here. https://drive.google.com/file/d/0B0mCCx ... sp=sharing
Let me know if something's broken.
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Post 10 Nov 2013, 18:32

EskiMojo14 wrote:
Hmm. Even the checkboxes and the slots? I've done the slots so far, and am going to do checkboxes in a min. https://imgur.com/XUHZ2KH,LqkzPrv,6RITiv4#0

-- 10 Nov 2013, 16:15 --

Also, am I right in thinking a 128x texture would be 4x the original?

-- 10 Nov 2013, 16:47 --

I've added my gui stuffs to your .zip, here. https://drive.google.com/file/d/0B0mCCx ... sp=sharing
Let me know if something's broken.
Oh those, I haven't noticed them at all :P
I meant another GUI that isn't in there anymore... oops
Also known as Nieue on other forums ;)
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Patch Contributor
290 Posts
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Post 19 Nov 2013, 23:26

I downloaded the 1.6.4 version for this somewhere but can't find the post/link anymore.

Please note that if you do find the 1.6 download that the assets\projectred\textures\items\parts\partcolordust.png files got renamed to illumar0 through to 15.
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Post 20 Nov 2013, 07:22

b0bst3r wrote:
I downloaded the 1.6.4 version for this somewhere but can't find the post/link anymore.

Please note that if you do find the 1.6 download that the assets\projectred\textures\items\parts\partcolordust.png files got renamed to illumar0 through to 15.
Yeah, I kinda stopped working on this. But you can fix it yourself, I guess that won't be hard.
Also known as Nieue on other forums ;)
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Patch Creator
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Post 22 Nov 2013, 19:05

Updated what is available to the latest 1.6.4 version which is 4.0.5 build 12.

Had a go at most things but was unable to make higher res patterns for the gate wires as you require software capable of saving the png files as 1 bit. I've looked and can't find any software that can do this.

Downloads for 1.6.4 Ver 4.0.5 build 12
No idea how backwards compatible this is to the earlier versions. Anyhow, Enjoy.
Last edited by Novamanga on 09 Apr 2014, 18:02, edited 1 time in total.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 23 Nov 2013, 01:08

Novamanga wrote:
Updated what is available to the latest 1.6.4 version which is 4.0.5 build 12.
-snip-
Thanks for fixing the patch up dude :)
Also known as Nieue on other forums ;)
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Post 09 Dec 2013, 23:50

Novamanga wrote:
require software capable of saving the png files as 1 bit. I've looked and can't find any software that can do this.
Does the answer here help with this at all? https://superuser.com/questions/291020/h ... -1-bit-png
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Post 10 Dec 2013, 10:01

@jdinkel, I don't have photoshop but found that mspaint, of all software, can be used to create bit depth 1 by changing the properties to black and white. I've tried bringing the circuit layout images up to 128x but everytime I add it to the pack the game crashes. If anyone else can get this to work feel free but for the moment I believe we will have to stick with the standard circuit layouts. :(
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 18 Dec 2013, 18:11

The latest version has seen the Project Red crew add the mechanical package (transportation and frames?). It looks like further texturing will be needed.
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Got Grungey First
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Post 18 Dec 2013, 18:48

Marcontian wrote:
The latest version has seen the Project Red crew add the mechanical package (transportation and frames?). It looks like further texturing will be needed.
As always. XD
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