RTX Eta?

Topics regarding PureBDcraft, the HD cartoony resourcepack for Minecraft Bedrock.
Post Reply 
User avatar
1 Post
 x 0

Post 22 Dec 2020, 15:47

I've been a fan of this your work since before bedrock even existed. In my mind, this IS Minecraft...

But now that RTX was released...I got a fever. and the only prescription is PureBD with RTX.

Is there an ETA on when your RTX textures will be released?

Thanks!
If you like our work please consider becoming a Supporter and get an ad-free experience.
User avatar
BDcraft Web Admin
6913 Posts
 x 407

Post 22 Dec 2020, 17:01

To quote Sphax on Twitter:
We might work on a pack for RTX but nothing sure or soon
Source: https://twitter.com/Sphax84/status/1341371172710195200
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
User avatar
3 Posts
 x 0

Post 23 Dec 2020, 02:52

Yeah so far there is nothing like this in the RTX packs.

It's either 16 * 16 vanilla style packs with RTX or high res realistic textures. I want high res vanilla-ish RTX pack :(
User avatar
1 Post
 x 0

Post 06 Jan 2021, 02:07

I check up for announcements for a RTX Sphax pack a few times every other week, as I am a huge fan of Sphax PureBDCraft texture pack in Minecraft and its the only way I play too. Seeing as Minecraft RTX is now official it would be a dream come true to see, please make this a reality, please!
User avatar
4 Posts
 x 0

Post 19 Jun 2021, 22:59

I strongly agree this should be created! I would even be satisfied with plain PureBDcraft with only RTX lighting and water added, without any special surface maps. Should be relatively easy to do.
User avatar
1 Post
 x 0

Post 20 Jun 2021, 06:10

I recently aquired an RTX 3080 TI (in the current context, you might get how excited I was) and of course one of the first things I tried, was RTX in Minecraft.
Being a PureBDCraft fan for some time now, I ended up here, and I have some information I'd like to share.
After downloading and installing the RTX Pack from nVidia (NVIDIA PBR Pixel Art with blockworks, that's the in-game name of the pack) I could activate the RTX option in the video options of Minecraft (Bedrock BTW) ... and get RTX with PureBDCraft !!!
But... yes, unfortunately there's a but... Everything's not working as intended, the most frustrating being unproper lightsource, like glowstone or sea lanterns just not emitting any light at all, the grass being unaturally glossy, and items held in hand being truncated.
So I was wondering if RTX PureBDCraft could not just be achieved with some minor modifications since it mostly already works besides a few drawbacks.
You do not have the required permissions to view the files attached to this post.
User avatar
34 Posts
 x 1

Post 16 Nov 2021, 08:42

Hey, I'm working on an RTX patch, and I use that : releases-for-mods-f9/purebdcraft-shader ... t7069.html
3 problems :
- Some textures are exclusive to bedrock (so I can't get them)
- Bedrock need original textures on a RTX pack, and BDcarft doesn't allow incude original textures on patches
- Optifine PBR hasn't the same color code :
  • Metallic map = Red channel on Bedrock, Green on Of
  • Emissive map = Green channel on Bedrock, Blue on Of
  • Roughness map = Blue channel on Bedrock, Red on Of
A little preview ?
Show
Capture d’écran 2021-11-16 094021.png
Capture d’écran 2021-11-16 093840.png
You do not have the required permissions to view the files attached to this post.
User avatar
34 Posts
 x 1

Post 16 Nov 2021, 08:57

TomyGamy wrote:
16 Nov 2021, 08:42
Hey, I'm working on an RTX patch, and I use that : releases-for-mods-f9/purebdcraft-shader ... t7069.html
3 problems :
- Some textures are exclusive to bedrock (so I can't get them)
- Bedrock need original textures on a RTX pack, and BDcarft doesn't allow incude original textures on patches
- Optifine PBR hasn't the same color code :
  • Metallic map = Red channel on Bedrock, Green on Of
  • Emissive map = Green channel on Bedrock, Blue on Of
  • Roughness map = Blue channel on Bedrock, Red on Of
A little preview ?
Show

Capture d’écran 2021-11-16 094021.png
Capture d’écran 2021-11-16 093840.png
So if someone could make a program to convert colors, I am not against.
User avatar
34 Posts
 x 1

Post 16 Nov 2021, 09:03

TomyGamy wrote:
16 Nov 2021, 08:42
- Optifine PBR hasn't the same color code :
  • Metallic map = Red channel on Bedrock, Green on Of
  • Emissive map = Green channel on Bedrock, Blue on Of
  • Roughness map = Blue channel on Bedrock, Red on Of
I think, I just need to add 120 on hue. (after testing, it only worked on glowstone)
User avatar
4 Posts
 x 2

Post 11 May 2022, 07:44

Any news so far regarding release of VanillaBDcraft and/or PureBDcraft with RTX ?
Post Reply