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Re: [512x-32x] Thermal Series [MC1.16]

Posted: 24 May 2022, 17:23
by Breadabix
Llama Farmer wrote:
24 May 2022, 13:58
Breadabix wrote:
08 Mar 2022, 13:14
Looking forward to see what this and mekanism looks like in the future, so far they both look amazing Llama!

Quick edit, does anyone know a rough timeline for thermal series and mekanism patch updates? Im not trying to rush anything at all, so please take as much time as you need Llama, im just curious :)
Alarinth wrote:
19 May 2022, 14:01
I too would like to know, for the same reason :)
I know it's annoying af to hear, but [it'll be done when it's done]TM. The reality is that I basically only get to work on stuff like this on the weekends, which is also the only time I get to actually play as well. I work on the stuff that I'm using in-game at that particular point in time, unless I have a good reason otherwise or a specific request from someone. Right now I'm doing more work on stuff like Autumnity, Astral Sorcery and Spartan Weaponry. If you have a particular thing or two from a mod that you would like done though, I'll be happy to take a look. [no promises]TM.
I completely understand, time is always limited and i hope you enjoy what free time you have. Thanks for the response!

Re: [512x - 32x] Thermal Series [MC1.16]

Posted: 02 Jun 2022, 18:47
by BonaireDreams
Patch for 1.18. Files renamed and reorganized as needed. Have not tested all textures. Many of the guis are messy, but I've got a few cleaned up. I'm updating missing textures as I come across them in game.

Thermal 1.18

Re: [512x - 32x] Thermal Series [MC1.16]

Posted: 06 Sep 2022, 23:22
by jtf
Seems like the folder/file-structure is all messed up for the 1.16 128x.

assets\thermal\textures\item: should only have one folder named "augments" the rest goes straight in the "assets\textures\item"

Thanks for the textures, i guess ill be waiting for the final release

Re: [512x - 32x] Thermal Series [MC1.16]

Posted: 07 Sep 2022, 08:19
by Llama Farmer
jtf wrote:
06 Sep 2022, 23:22
Seems like the folder/file-structure is all messed up for the 1.16 128x.

assets\thermal\textures\item: should only have one folder named "augments" the rest goes straight in the "assets\textures\item"

Thanks for the textures, i guess ill be waiting for the final release
Yeah, the devs changed it. Some versions of the mod for MC1.16 are one way, and others are the other.

Re: [512x - 32x] Thermal Series [MC1.16]

Posted: 07 Sep 2022, 09:16
by jtf
Llama Farmer wrote:
07 Sep 2022, 08:19
jtf wrote:
06 Sep 2022, 23:22
Seems like the folder/file-structure is all messed up for the 1.16 128x.

assets\thermal\textures\item: should only have one folder named "augments" the rest goes straight in the "assets\textures\item"

Thanks for the textures, i guess ill be waiting for the final release
Yeah, the devs changed it. Some versions of the mod for MC1.16 are one way, and others are the other.
Really? Thats so annoying... :P

Re: [512x - 32x] Thermal Series [MC1.16]

Posted: 07 Sep 2022, 15:22
by Llama Farmer
jtf wrote:
07 Sep 2022, 09:16
Really? Thats so annoying... :P
Yup, 'tis. I am aware of it though, and onto it. Can't promise a nearby update or anything because it's a biggun and I'm pretty busy, but who knows - might fall onto my agenda sooner rather than later.

If I'm remembering correctly, they used to pull this kind of shenanigan all the time back when HanFox handled the patch for these mods... so a bit of a historical basis for this, too.

Re: [512x - 32x] Thermal Series [MC1.16]

Posted: 11 Jul 2023, 09:33
by LouterXIV
Hi there, I just tried installing this pack with FTB Academy but it doesn't seem to texture the ores, is this normal? I thought ores would have been long done as I used to play with them in 1.12 packs with Thermal included.

Trying out 256x now because I didn't read all the latest posts before asking this.

Okay, still messed up it seems :(.
Is there any way I can find out what the file structure should be? I can make time to do it myself.

Re: [512x - 32x] Thermal Series [MC1.16]

Posted: 21 Oct 2023, 11:22
by Alarinth
Hi, I still cannot see fancy textures for thermal cultivation (or anything thermal, really) when I use the cofh-core resourcepack in conjunction with the "WIP_ThermalSeries_128x_v1.zip" file.

Am I doing anything wrong here? I thought it was just to add them to resource folder and plug and play essentially..
This is v1.19.2

Re: [512x - 32x] Thermal Series [MC1.16]

Posted: 24 Oct 2023, 03:38
by Recentiv
i think its still work in progress and not finished. Tough i hope that there will be an update for the newer versions of the mod.

Re: [512x - 32x] Thermal Series [MC1.16]

Posted: 25 Oct 2023, 22:07
by Alarinth
Ah, I see. I thought maybe I did something wrong when all textures were vanilla (the resource pack does nothing for thermal stuff for me).