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Re: [128x - 32x] Tekkit 2 [MC1.12]

Posted: 26 Sep 2022, 19:46
by Pulz
v0.6 2022-09-26:
  • Removed ChickenChunks (not in modpack).
  • Added Energy Control, Reforged, JustEnoughPatternBanners, Computronics updated by PlatinumPunch.
  • Fixed error texture on 'red terracotta' and manually retextured 'white terracotta' - not pixel-perfect but gets rid of the strange tint.
  • Downgraded Chiselandbits & Energy Control in the x128 patch to use x64 textures due to atlas size limit.
  • Also downgraded Galacticraft's parachest (block + model), buggy_storage and cargo rocket as part of fitting the atlas.

Re: [128x - 32x] Tekkit 2 [MC1.12]

Posted: 01 Oct 2022, 01:27
by earnie123
I haven't had any luck unfortunately with both the x64 and x128 versions. Even with 16GB of ram

Re: [128x - 32x] Tekkit 2 [MC1.12]

Posted: 01 Oct 2022, 09:56
by Pulz
earnie123 wrote:
01 Oct 2022, 01:27
I haven't had any luck unfortunately with both the x64 and x128 versions. Even with 16GB of ram
16GB is too much for this modpack, please lower this to between 4GB and 8GB starting at the low end.
What is the problem you are having, and are there any crash logs?

Re: [128x - 32x] Tekkit 2 [MC1.12]

Posted: 02 Oct 2022, 18:18
by earnie123
It doesn't crash but neither of the resource packs are loading for me. I'll have to test around a bit and see. I have a total of 64 so I generally just load up MC with a decent amount.

Re: [128x - 32x] Tekkit 2 [MC1.12]

Posted: 04 Oct 2022, 07:42
by TNizo11
For some reason, my torch textures are not animated. They just show the static flame texture, which is kind of silly and makes them not look great.

Anyone else noticing this issue? Using 128x pack & patch.

Re: [128x - 32x] Tekkit 2 [MC1.12]

Posted: 04 Oct 2022, 20:10
by xJon
TNizo11 wrote:
04 Oct 2022, 07:42
For some reason, my torch textures are not animated. They just show the static flame texture, which is kind of silly and makes them not look great.

Anyone else noticing this issue? Using 128x pack & patch.
If you manually added Optifine, you need to disable onDemandAnimatedTextures in loliasm.cfg.
(It has nothing to do with the resource pack)

Re: [128x - 32x] Tekkit 2 [MC1.12]

Posted: 05 Oct 2022, 04:29
by TNizo11
xJon wrote:
04 Oct 2022, 20:10
TNizo11 wrote:
04 Oct 2022, 07:42
For some reason, my torch textures are not animated. They just show the static flame texture, which is kind of silly and makes them not look great.

Anyone else noticing this issue? Using 128x pack & patch.
If you manually added Optifine, you need to disable onDemandAnimatedTextures in loliasm.cfg.
(It has nothing to do with the resource pack)
I think that worked! Thanks!

Re: [128x - 32x] Tekkit 2 [MC1.12]

Posted: 06 Oct 2022, 04:54
by TNizo11
So once I got the animations to work, it basically halved my framerate. I disabled the patch, and just had the base Sphax running, and my framerate went back to normal. Wondering why the patch animations cut my frames so badly. Using 128x

Re: [128x - 32x] Tekkit 2 [MC1.12]

Posted: 06 Oct 2022, 15:54
by xJon
TNizo11 wrote:
06 Oct 2022, 04:54
So once I got the animations to work, it basically halved my framerate. I disabled the patch, and just had the base Sphax running, and my framerate went back to normal. Wondering why the patch animations cut my frames so badly. Using 128x
If you disabled LoliASM's animation optimizations due to adding Optifine, you need to make sure you have Optifine's optimizations ("Smart Animations") enabled instead. Or don't use Optifine.

Re: [128x - 32x] Tekkit 2 [MC1.12]

Posted: 17 Oct 2022, 19:42
by theveyron
The pack wasn't loading for me on the Tekkit resource pack screen, and as I was trying to figure out why, I found the file was corrupted. I've tried the x128, x64 and x32 and they were all corrupted. Tried redownloading a few times with the same results. Tried downloading on both Chrome and Firefox, same thing.

Not sure if it's an issue on my end, but thought I'd let you know in case it was the files on here that were corrupted so you could fix it.