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Re: [128x] Vault Hunters [MC1.16 & 1.18]

Posted: 11 Dec 2022, 17:10
by Ironcraft456
I have given up on fighting the issue. Next update the affected UI will be converted to default size. I looked at the zip posted in an earlier comment and noticed the mob_heads are also resized? Is there any evidence those experience the same issue? Worked fine in 1.16, not sure why they'd change how the code works there if they did seeing as it does the same function as before. All those folders are for is showing mob head icons when there's a scavenger/item quest.

Re: [128x] Vault Hunters [MC1.16 & 1.18]

Posted: 11 Dec 2022, 21:37
by Akazaron
Ironcraft456 wrote:
11 Dec 2022, 17:10
I have given up on fighting the issue. Next update the affected UI will be converted to default size. I looked at the zip posted in an earlier comment and noticed the mob_heads are also resized? Is there any evidence those experience the same issue? Worked fine in 1.16, not sure why they'd change how the code works there if they did seeing as it does the same function as before. All those folders are for is showing mob head icons when there's a scavenger/item quest.
When exiting the dungeon, the gui that pops up to list your xp and chest/mob kill counters, the mob heads are used there beside the mobs that you have killed. The scaling was affected there so the lists weren't displayed properly, that's why I resized them to fix the issue. Unless I was incorrect? not 100% sure.

I understand that the issue shouldn't have occurred in the first place and that it's not your fault. I just went ahead and resized them for my personal use because I like the texture pack and though I should share the re-sized textures to save you the hassle :)

Re: [128x] Vault Hunters [MC1.16 & 1.18]

Posted: 11 Dec 2022, 22:38
by Ironcraft456
Akazaron wrote:
11 Dec 2022, 21:37
Ironcraft456 wrote:
11 Dec 2022, 17:10
I have given up on fighting the issue. Next update the affected UI will be converted to default size. I looked at the zip posted in an earlier comment and noticed the mob_heads are also resized? Is there any evidence those experience the same issue? Worked fine in 1.16, not sure why they'd change how the code works there if they did seeing as it does the same function as before. All those folders are for is showing mob head icons when there's a scavenger/item quest.
When exiting the dungeon, the gui that pops up to list your xp and chest/mob kill counters, the mob heads are used there beside the mobs that you have killed. The scaling was affected there so the lists weren't displayed properly, that's why I resized them to fix the issue. Unless I was incorrect? not 100% sure.

I understand that the issue shouldn't have occurred in the first place and that it's not your fault. I just went ahead and resized them for my personal use because I like the texture pack and though I should share the re-sized textures to save you the hassle :)
Ah! Makes sense. I'll adjust those. The files have come in handy. I used them and added a few more. Should have a mostly complete UI in the next update(well as far as the 'h' menu is concerned anyway). I did leave a comment on Iskall's update youtube video, but I doubt anything will come of it. If something happens, the UI will be reverted to HD.

Re: [128x] Vault Hunters [MC1.16 & 1.18]

Posted: 19 Dec 2022, 17:53
by Ironcraft456
Mini Update:
(1.18 only, I haven't updated 1.16 version yet)
*Replaced all "non-folder" GUIs with 16x versions to work around a mod bug(The Vault)
*Added more textures for Supplementaries

Re: [128x] Vault Hunters [MC1.16 & 1.18]

Posted: 16 Jan 2023, 09:08
by Masuary
Thank you for the VH 1.18 Sphax pack!

I'll keep an eye out for the pack's progression!

Re: [128x] Vault Hunters [MC1.16 & 1.18]

Posted: 04 Feb 2023, 20:44
by dschuma
Hello, I LOVE the pack so far. There are a few textures that still have issues I noticed. But overall it works great! Is this still being actively worked on? And is there any plan to introduce other resolution packs?

Re: [128x] Vault Hunters [MC1.16 & 1.18]

Posted: 04 Feb 2023, 21:36
by Ironcraft456
dschuma wrote:
04 Feb 2023, 20:44
Hello, I LOVE the pack so far. There are a few textures that still have issues I noticed. But overall it works great! Is this still being actively worked on? And is there any plan to introduce other resolution packs?
Honestly I lost interest and there's not a lot of relevant textures being made at the moment anyway. I haven't even watched Iskall's latest video on it and it's been 4 hours. I really don't play MC much anymore and have mainly been using this account as something to do for the past few years. If anyone wants to take this over, feel free. I'm not able to keep up with pace of updates anyway. I could consider downsizing it, but it'd be a bit of work.

PS "feel free to take over" applies to all patches I've released in the past too.

Re: [128x] Vault Hunters [MC1.16 & 1.18]

Posted: 05 Feb 2023, 21:23
by dschuma
Ironcraft456 wrote:
04 Feb 2023, 21:36
dschuma wrote:
04 Feb 2023, 20:44
Hello, I LOVE the pack so far. There are a few textures that still have issues I noticed. But overall it works great! Is this still being actively worked on? And is there any plan to introduce other resolution packs?
Honestly I lost interest and there's not a lot of relevant textures being made at the moment anyway. I haven't even watched Iskall's latest video on it and it's been 4 hours. I really don't play MC much anymore and have mainly been using this account as something to do for the past few years. If anyone wants to take this over, feel free. I'm not able to keep up with pace of updates anyway. I could consider downsizing it, but it'd be a bit of work.

PS "feel free to take over" applies to all patches I've released in the past too.
Gotcha. I totally get it, thank you so much for all the work you've done. It's a great pack!

Re: [128x] Vault Hunters [MC1.16 & 1.18]

Posted: 09 Feb 2023, 23:47
by aydren8
Its not working for me, only a couple random things are actually using the texture pack like cows and iron. Am I doing something wrong? I added to the folder and selected it and tried using it on the top and bottom slot and same thing.

Re: [128x] Vault Hunters [MC1.16 & 1.18]

Posted: 22 Feb 2023, 17:22
by dschuma
aydren8 wrote:
09 Feb 2023, 23:47
Its not working for me, only a couple random things are actually using the texture pack like cows and iron. Am I doing something wrong? I added to the folder and selected it and tried using it on the top and bottom slot and same thing.
My apologies if this is a dumb question, but did you get the base purebdcraft texture back too? You need both the base pack and the vault hunters addon pack.