Page 1 of 1
[128x - 32x] Reforged [MC1.12]
Posted: 18 Sep 2022, 12:59
by PlatinumPunch
There are 3 main ages of weapons to differentiate:
Primitive: Weapons for use in the beginning of a new game. They can be used to slaughter zombies for the own protection.
Medieval: Weapons, which are stronger than primitive weapons. Use them to attack! Note, that medieval weapons have special effects, which you can use or trigger.
Gunpowder: Shoot 'em all down! Those are weapons, which do high damage. Some of them can be even be used pretty good in melee fights!
Download
for MC1.12
Show
Credits
Llama Farmer
crumbl3d
Preview
Show
Changelog
2022-10-09: Added preview
2022-09-19: #Initial Release
Re: [128x - 32x] Reforged [MC1.12]
Posted: 18 Sep 2022, 14:12
by ThexXTURBOXx
Hi, first of all: awesome job! Even better than my local patch
However, two things I noticed: The filled nest of bees has the arrows the wrong way around in it.
And a Keris is made out of iron/Nickel or similar, not stone.
Other than that, as already said, great job, thanks for sharing your patch for my mod
Re: [128x - 32x] Reforged [MC1.12]
Posted: 19 Sep 2022, 03:06
by PlatinumPunch
ThexXTURBOXx wrote: ↑18 Sep 2022, 14:12
Hi, first of all: awesome job! Even better than my local patch
However, two things I noticed: The filled nest of bees has the arrows the wrong way around in it.
And a Keris is made out of iron/Nickel or similar, not stone.
Other than that, as already said, great job, thanks for sharing your patch for my mod
I’ll fix the keris now, although I am sorry bit confused by what you mean with the full nest?
Re: [128x - 32x] Reforged [MC1.12]
Posted: 19 Sep 2022, 06:35
by ThexXTURBOXx
Thank you very much!
If you look at the full nest, the arrows in it should point outward, not inward, because you have to shoot them with the tip pointing outward in order to properly damage your enemy
Re: [128x - 32x] Reforged [MC1.12]
Posted: 26 Sep 2022, 21:02
by Pulz
Thanks again for the patch, just wanted to point out that the musket's with bayonet textures sizes seem to be larger than their respective resolutions and have a little transparency to them