Re: [128x - 32x] All The Mods 8 [MC1.19]
Posted: 08 Mar 2023, 22:16
Do we know if there are currently any issues with this pack and ATM8, i installed the packs but i keep crashing but the one time i got in Domum was invisable.
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If you use VanilaBDcraft you won't have that issue as it's only the PureBDcraft pack that has the issue with the Domum Ornamentum mod.
Ahh yes, that was an issue that was identified with my AE2 patch a while ago, it is possible that it has not been updated in this modpack? If not, and you are quite technical with file management perhaps swap out the AE2 file, with the updated one from the thread?billbertking1 wrote: ↑14 Mar 2023, 00:56Hi, I found an issue with the "Wireless Universal Terminal" from AE2WTLib mod. It doesn't do it on the pattern encoder terminal, or provider terminal when I click "Next Terminal". Version 1.0.13
Here is a screenshot:
I have not updated the patch in the modpack. I'm currently in the middle of testing if the update has resolved the issue.PlatinumPunch wrote: ↑16 Mar 2023, 22:24Ahh yes, that was an issue that was identified with my AE2 patch a while ago, it is possible that it has not been updated in this modpack? If not, and you are quite technical with file management perhaps swap out the AE2 file, with the updated one from the thread?billbertking1 wrote: ↑14 Mar 2023, 00:56Hi, I found an issue with the "Wireless Universal Terminal" from AE2WTLib mod. It doesn't do it on the pattern encoder terminal, or provider terminal when I click "Next Terminal". Version 1.0.13
Here is a screenshot:
If that is not the case, I will have a look at the patch again because it may have changed again.
I figured it out. I have not tested in game, but I downloaded the mod and this patch. I checked the json file for the UI in question. It makes reference to "extras.png". Upon checking between the two, there was a misalignment. It seems the GUI texture in here was made for a version that had slots or something at the top. The mod version I downloaded didn't have that, it seems they got rid of it and moved up what I'll call the "main" part of the texture with the item slots and the like. I moved it up myself and seems to be well aligned. Here is texture. Swap it out to see if that fixes it. It was probably a sneaky change between versions.RareDevil wrote: ↑21 Mar 2023, 21:02I have not updated the patch in the modpack. I'm currently in the middle of testing if the update has resolved the issue.PlatinumPunch wrote: ↑16 Mar 2023, 22:24Ahh yes, that was an issue that was identified with my AE2 patch a while ago, it is possible that it has not been updated in this modpack? If not, and you are quite technical with file management perhaps swap out the AE2 file, with the updated one from the thread?billbertking1 wrote: ↑14 Mar 2023, 00:56Hi, I found an issue with the "Wireless Universal Terminal" from AE2WTLib mod. It doesn't do it on the pattern encoder terminal, or provider terminal when I click "Next Terminal". Version 1.0.13
Here is a screenshot:
If that is not the case, I will have a look at the patch again because it may have changed again.
But I have released version 1.3 of the modpack for everyone to download, all there has changed in it is an update to AE2.
I apologize for the silence, but I have had a ton of things going on in my personal life. But I try and update the pack from time to time.
EDIT:
Did some quick testing and atm it seems like I may have done something wrong since the AE2 wireless crafting terminal is still giving problems. So, it is still a problem...
EDIT 2:
After some more testing, I tried out testing the with only the patch for AE2 Wireless Terminals, there was still an issue.
PlatinumPunch - Looks like the issue it located in your patch for AE2 Wireless Terminals, if i knew how to fix it I would have loved to help but all I know is how to download other peoples work and compile it into packs and give them credit for it.
I currently do not have a road map/planned release dates for updates. Furthermore, I try to keep updated on what patches are made, you can see my entire spreadsheet in the notes on the main post. This is only a collection of all the patches made for the mods in the modpack, I have not made any of the patches. All I do it download the patches other more talented people are making and putting this pack together, this is also the first pack I ever made, so still learning something.KaoticMando wrote: ↑27 Mar 2023, 20:10Hey guys, love the texture pack and that this also works keep up the great work
Out of curiosity, do you guys have a road map/planned release dates for updates?
Also is there a customizer tool for this add-on? I ask mainly because zing, platinum, iron, and osmium all look incredibly similar and was wondering if I'd be able to tweak it
I have tried to use your image, and it seems too great, except for the fact that is shows a slot in the right lower corner, but if you look at my image attached here, there is no slot in that corner.Ironcraft456 wrote: ↑21 Mar 2023, 23:40I figured it out. I have not tested in game, but I downloaded the mod and this patch. I checked the json file for the UI in question. It makes reference to "extras.png". Upon checking between the two, there was a misalignment. It seems the GUI texture in here was made for a version that had slots or something at the top. The mod version I downloaded didn't have that, it seems they got rid of it and moved up what I'll call the "main" part of the texture with the item slots and the like. I moved it up myself and seems to be well aligned. Here is texture. Swap it out to see if that fixes it. It was probably a sneaky change between versions.RareDevil wrote: ↑21 Mar 2023, 21:02I have not updated the patch in the modpack. I'm currently in the middle of testing if the update has resolved the issue.PlatinumPunch wrote: ↑16 Mar 2023, 22:24
Ahh yes, that was an issue that was identified with my AE2 patch a while ago, it is possible that it has not been updated in this modpack? If not, and you are quite technical with file management perhaps swap out the AE2 file, with the updated one from the thread?
If that is not the case, I will have a look at the patch again because it may have changed again.
But I have released version 1.3 of the modpack for everyone to download, all there has changed in it is an update to AE2.
I apologize for the silence, but I have had a ton of things going on in my personal life. But I try and update the pack from time to time.
EDIT:
Did some quick testing and atm it seems like I may have done something wrong since the AE2 wireless crafting terminal is still giving problems. So, it is still a problem...
EDIT 2:
After some more testing, I tried out testing the with only the patch for AE2 Wireless Terminals, there was still an issue.
PlatinumPunch - Looks like the issue it located in your patch for AE2 Wireless Terminals, if i knew how to fix it I would have loved to help but all I know is how to download other peoples work and compile it into packs and give them credit for it.
Location: ae2/textures/wtlib/guis