[128x] Advanced Genetics

Share your unfinished mod patches and get feedback on your progress. Don't be shy!

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Post 14 Aug 2016, 18:20

Or, like I said before, there's the one in the Useful Resources thread.

It's actually made by Sphax himself. So it's accurate to how all GUIs should be done instead of sparkt3r's best guesses ;)
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Post 14 Aug 2016, 19:54

*crosses fingers*


I think i fixed it right...

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Makes Sphax patches occassionally.
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Post 14 Aug 2016, 20:00

It looks a bit better. The whole thing is oddly blurry though. Not sure how you've managed that (looks like you may have upscaled a smaller GUI).

You still have weird white lines around everything... you should hide the guide layer (which I suspect you upscaled from the original vanilla texture --- you should use Nearest Neighbour when upscaling vanilla textures for guides as it'll correct and make it easier to align things).

The wood background is oddly spaced and doesn't actually meet up with the edges properly. The light yellow input slots box is missing it's drop shadow (from the bottom right -- see the example PSD from the Useful Resources thread) and the dark overlay flame is blurry (probably due to the same upscaling issue I described before).

Also, please put large images in Show
tags ;)
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Post 14 Aug 2016, 20:09

I know what caused it.When i remove the white background that stupid MS Paint puts whenever you open something transparent on LunaPic(a site i use to remove backgrounds and resize.)LunaPic downsizes it to 1000x1000 for whatever reason.I then just go and resize it back to 1024x1024.There's not much i can do about that.I can erase some of the wood background towards the top.(I did find that to be odd)And Sparkst3r did show how to add the slot drop shadow in one of his tutorials.I will update all 6 GUI's that are used in-game(there are more in the GUI folder in the patch download,but i assume the creator just extracted the mod's assets and built the patch in that,as somethings in the GUI folder is already active because of the mod,and don't need their own textures.)#ToThePhotoshop
Makes Sphax patches occassionally.
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Post 14 Aug 2016, 20:16

Well, you can easily fix the issue with the white and poor resizing. Just use PhotoShop don't use any other things like LunaPic or Paint :P PhotoShop can do whatever they can and more and likely more easily (especially seeing as there are tutorials for practically anything in PhotoShop online you'll never be stuck).

You should never flatten (make it impossible to edit) any part of a texture. You should always be able to go back and be able to change whatever you need as it's easier to edit one part of a texture when a mod updates then have to remake the entire thing (and mods like to tweak things all the time).
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Post 14 Aug 2016, 20:33

True.i did just draw in a Shadow under the slots.The Pen tool in PS CS2 wasn't cooperating with what i wanted it to do.So,sadly,i went on MS Paint and just drew some lines underneath the slots and filled it in with a color.Did i get the Color right?I can always change that.(Btw,i'm not going to make textures for any future version of Advanced Genetics.I'm just making GUI's for the version in Attack of the B-Team.)Here's my slightly changed GUI with a weird misplaced wood strip removed and a drop shadow under the slots.
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Post 14 Aug 2016, 20:34

It's okay. It's slightly misaligned (it's a bottom right shadow), but if you're not going to fix everything else it's better than nothing.

Hopefully any new stuff you do going forward you'll do properly using Photoshop and the PSD though ;) It'll make your life easier.

Also, put large images in Show
tags :P
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Post 14 Aug 2016, 20:41

I did actually put the GUI in spoiler tags.Guess i was too slow to change it :P These GUI's i made aren't meant to be main GUIs,honestly.They're meant so people can get them and tweak them to where they fine.I don't think i messed up any of the other GUI's though.I will admit i didn't add a drop shadow to the 5 other ones yet.Give me a day or two to do that.May even have it done tonight.Quick question.If GrungeBD and PureBD have Patches sections,why doesn't VanillaBDcraft?Just asking.It just doesn't make sense.
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Post 14 Aug 2016, 20:47

VanillaBD is a version of PureBD that is just "true to vanilla". As such the PureBD mod patches usually match up with it. Besides the wood and GUIs there's little aesthetic difference.

If there was enough demand for patches (and someone was actually making them) then we might add a section for releases.
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Post 15 Aug 2016, 03:54

Hey Han.I have another question.People are making mods for MC:P(yeah off-topic,i know.)But just asking,i'm compiling a patch for a port of ChocoCraft for MCPE.Could there be a PocketBD patches section eventually?(I mean with Addons/Mods coming it would make sense.)Just saying.It would be easy to texture ports of PC mods for PE.How to install the textures?Take the PocketBDcraft pack,and just copy paste the folders into the right spot in the pack.(eg.Mobs would go here-images/mobs)
Makes Sphax patches occassionally.
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