[64x] Advent of Ascension [MC1.7 & MC1.12]

Share your unfinished mod patches and get feedback on your progress. Don't be shy!

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Post 21 May 2020, 00:29

Alion1708 wrote: ↑
11 May 2020, 09:59
Hello guys,
I've just started updating this patch slowly. Im planning on making a comprehensive patch including every item and block apart from mob models and the guns (as they already look decent imo). Furthermore I might post my own WiP thread for this mod. So far I changed the realmstones, the Gems (Tokens in 1.12.) aswell as the Troll Idol and the Voliant Heart. Please notice i modified the Gem's texture by @rederikt.

I would like to have a brief feedback on whether I should continue updating this patch (I might anyways for private purpose)
Here's the textures I've done last night.
https://imgur.com/gallery/NBOL9JI
(Troll Idol has wings on it, can only be seen on white background:wink:)
Nice Work! Please Continue!!
Also could you provide a download link?
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Post 22 Jun 2020, 21:22

Alion1708 wrote: ↑
11 May 2020, 09:59
Hello guys,
I've just started updating this patch slowly. Im planning on making a comprehensive patch including every item and block apart from mob models and the guns (as they already look decent imo). Furthermore I might post my own WiP thread for this mod. So far I changed the realmstones, the Gems (Tokens in 1.12.) aswell as the Troll Idol and the Voliant Heart. Please notice i modified the Gem's texture by @rederikt.

I would like to have a brief feedback on whether I should continue updating this patch (I might anyways for private purpose)
Here's the textures I've done last night.
https://imgur.com/gallery/NBOL9JI
(Troll Idol has wings on it, can only be seen on white background:wink:)
Okay, so you're updating this right now? because I downloaded PureBD textures or whatever it was and also the AoA 1.12.2 patch and the tools and a majority of the things were good, but i looked at the planks, and they didn't match up. just wondering if I should wait for you to complete it or if I should just stop looking, right now I'm going to stick with Vanilla textures until you release an updated version. :) BTW it looks nice so far, keep it up and I'll for sure use it! - FEED
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Post 07 Oct 2023, 11:16

Not expecting an answer as pretty sure this is a dead thread but anyway.

I'm using this patch (meatballcraft 1.12.2) and have updated/changed a few of the textures ('borrowed' from other packs. It's for private use) however, the armour textures have never worked. Everything else is fine but no matter how, or where, I place the armour (sorry, armor) it just never changes the icon. If I wear the armour, then that changes to the new texture in different f5 views so it looks like i'm wearing the new textured armour but the icons remain vanilla.

Any suggestions greatly appreciated.
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Post 07 Oct 2023, 13:50

CheesyWamBam wrote: ↑
07 Oct 2023, 11:16
Not expecting an answer as pretty sure this is a dead thread but anyway.

I'm using this patch (meatballcraft 1.12.2) and have updated/changed a few of the textures ('borrowed' from other packs. It's for private use) however, the armour textures have never worked. Everything else is fine but no matter how, or where, I place the armour (sorry, armor) it just never changes the icon. If I wear the armour, then that changes to the new texture in different f5 views so it looks like i'm wearing the new textured armour but the icons remain vanilla.

Any suggestions greatly appreciated.
The armour items for MC1.12 look like they should be in:

Code: Select all

/assets/aoa3/textures/items/armour/[type]/[type]_[slot].png
e.g.

Code: Select all

/assets/aoa3/textures/items/armour/alacrity/alacrity_boots.png
Unless the mod is being really weird with its coding that should work, but I guess you tried that? :thinking:
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
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Post 07 Oct 2023, 15:16

Hi and wow, wasn't expecting a reply 🀣

Ah ok, so each armour has to go into its own armour folder within the armour folder as such. I'll try that when I get back.

Also, will it be spelt armour or armor? I'm UK so tend to auto with armour 🀣
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Post 07 Oct 2023, 15:19

I'd just been putting all armour into the same folder ie
aoa3/textures/items/armour/every piece of armour.
I'll try and organise/separate
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Post 07 Oct 2023, 17:32

HanFox wrote: ↑
07 Oct 2023, 13:50
The armour items for MC1.12 look like they should be in:

Code: Select all

/assets/aoa3/textures/items/armour/[type]/[type]_[slot].png
e.g.

Code: Select all

/assets/aoa3/textures/items/armour/alacrity/alacrity_boots.png
Unless the mod is being really weird with its coding that should work, but I guess you tried that? :thinking:
You're an absolute legend. This worked. Weird how so many other mods are ok with just chucking in the armour to an armour folder but AoA needs a folder per armour set. It is also armour as well. Didn't work with spelling it armor (or the wrong way :))

Thank you very much for your help
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Post 09 Oct 2023, 09:38

HanFox wrote: ↑
07 Oct 2023, 13:50
The armour items for MC1.12 look like they should be in:

Code: Select all

/assets/aoa3/textures/items/armour/[type]/[type]_[slot].png
e.g.

Code: Select all

/assets/aoa3/textures/items/armour/alacrity/alacrity_boots.png
Unless the mod is being really weird with its coding that should work, but I guess you tried that? :thinking:
Apologies if this it's a really obvious answer but how did you find out how to organise the texture folders? I'm trying to change some food items (charger shanks). It has a food folder so put the raw and cooked textures in there. The cooked textures have worked but the raw hasn't. Tried it in a few other folders but unsure where it should go.

Again, any help is hugely appreciated. Many thanks
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Post 09 Oct 2023, 11:05

CheesyWamBam wrote: ↑
09 Oct 2023, 09:38
Apologies if this it's a really obvious answer but how did you find out how to organise the texture folders? I'm trying to change some food items (charger shanks). It has a food folder so put the raw and cooked textures in there. The cooked textures have worked but the raw hasn't. Tried it in a few other folders but unsure where it should go.

Again, any help is hugely appreciated. Many thanks
You just have to open the mod .jar file in something like 7zip (or a similar archive manager) and look at the structure of the files and replicate it in your patch.
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
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Post 09 Oct 2023, 11:44

Ta muchly, you're awesome πŸ˜πŸ‘πŸ»πŸ˜˜
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