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Are you referring to making updated, more Sphaxy versions of the current runes in the Sphax patch? (I suppose the essences and the affinity books would also be on the list?) That might be something I could try my hand at---I think a grey rune might be the best thing to practise my vector Sphax-style lighting on.Sparkst3r wrote:Erf... soon™©®Sillyman34 wrote:Sparkster- aahh i see. Well i like the look of the new one. Also how you doing with the runes. I ave found that the default texture for runes have been changed ro a pentagon shape. Not as good looking as sphax, but same shape.
Is there a default set of Sphax arcane symbols, or would pulling them from Thaumcraft be kosher?
(Speaking of Thaumcraft, there's a LOT of unused material in the Sphax textures for early versions of Thaumcraft---all the way back to version 1---that could be used for all manner of things in AM2, Thaumic Tinkerer and Blood Magic. Definitely worth a look!)
And I'm glad to hear that "pasting a crazy color overlay and taking screenshots of it in-game" is, apparently, the way to go about the model code. Buuut.... I seem to vaguely recall hearing about a free-ish program that you could load a model file (I think they're the .obj files?) and its associated texture, to see how they fit together... I'll see if I can find it.