Ars magica 2

Share your unfinished mod patches and get feedback on your progress. Don't be shy!

Do not post mod pack patches here.
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Post 03 Jan 2014, 06:55

First open dropbox and you should get some folders and stuff and then create a folder with your sphax patches in it (optional if you create more patches) put the Ars Magica Sphax patch in to a zip file and then place in patch folder. Then select the file you want to share (AM2 patch) then right click it and click Share Dropbox Link. then you can hit ctrl + v to paste that link of that shared file. But make shure that file you are sharing has a green check mark on it or people can't download it (you can do this by waiting for it to sync and it will change to a green check mark)

Sorry kinda long :P is this doesn't help search up a video on how to start dropbox.
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Post 03 Jan 2014, 06:59

@Sillyman34 what you want to do, is install it, drop your files you want to share into the public folder that is created for you and then right click those files and from the menu click "Copy public link"

One thing to note, is when you drop your files in, it will take a little bit to sync up. You'll see a little green checkmark on the icon once they're done uploading. That will be the best time to copy the public link, until then they aren't officially available.

You will paste that link here for people to download that file.

Looks like Mr.Scales beat me but I'm going to post this anyway for extra information
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Post 03 Jan 2014, 08:32

Here is the textures for the Patch so far. I have only textured a few ore blocks and items although.
P.S. Thanks to Mr Scales and Aedaeum for showing me how to create download links :D :P
I'm back <3
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Post 03 Jan 2014, 08:54

No problem Sillyman34 :D
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Post 03 Jan 2014, 08:59

:D :D :D :D :D :D
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Post 03 Jan 2014, 09:26

@Sillyman34 did you put paused because you are working on mariculture
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Post 03 Jan 2014, 12:39

Mr.Scales wrote:
@Sillyman34 did you put paused because you are working on mariculture
It's not really paused, its more slowing down. Ars magica is a hard mod to re-texture. I am going to slow down until I learn what each block and item is first. Mariculture I am doing meanwhile as I know everything about that mod, and it was asked for. Keep updated on that as I will be posting previews very quickly! Already finished all ore blocks, only need to create the items for them and the decor blocks for them. I've also created the limestone texture, using the old sphax pumpkin as a basic template and must say myself it looks pretty good, saying the awkward colors needing to be used.
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Post 03 Jan 2014, 22:15

Below are a grouping of textures (128x) which I have grabbed from the old Ars Magica 1 thread as well as one or two from Twilight Forest. These are not necessairly meant to be final, simply placeholders until something better is made.

As for the Ars Magica 1 textures, frankly I believe they are well done and aught to be kept if they fit within your style well enough.

[gallery]https://dl.dropboxusercontent.com/u/812 ... orchid.png [/gallery] Image Image

P.S. I also created an animated version of the Vinteum Dust.
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Post 03 Jan 2014, 23:02

@Laruae It's asking me to sign in on the download link :O
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Post 03 Jan 2014, 23:26

Laruae wrote:
Below are a grouping of textures (128x) which I have grabbed from the old Ars Magica 1 thread as well as one or two from Twilight Forest. These are not necessairly meant to be final, simply placeholders until something better is made.

As for the Ars Magica 1 textures, frankly I believe they are well done and aught to be kept if they fit within your style well enough.

[gallery]https://dl.dropboxusercontent.com/u/812 ... orchid.png [/gallery] Image Image

P.S. I also created an animated version of the Vinteum Dust.

@laruae would you like to work with me on this, I would really appreciate your help! PM me if you have skype. As for the textures you got from twilight forest, they will need to be edited. Also can we make purified vinteum animated and not vinteum dust, I think that makes sense. I will download the files from AM1 and see what needs to be edited from there.
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