Ars magica 2

Share your unfinished mod patches and get feedback on your progress. Don't be shy!

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Post 18 Apr 2014, 08:05

Yeah the first one was just a funny joke :P

I am getting ready to send out a new patch download.. with all the new blocks.. some items(including finally sparkys bottles) and some other bits and bobs.

Stay Tuned!!

-- 17 Apr 2014, 20:21 --

And thats an update!!

All the great previews I have been adding are in, plus a few others

Also I'd like to say that I am not going to add the spell bits in the official release. I will add them later as there are an unbelievable amount of them to texture.. and they are going to take a long time. I will try to finish everything else first and send an official release, then later when i have finished them all, I will release them.

I am doing this to benefit you guys. I am going to texture everything, so when you play you will see sphax blocks. But the spells will not be textured.. for a little while.

Thanks all for supporting me create my first patch!! I now know all the tips and tricks to texturing and have made so many new friends (I'm pointing to you sparky :P)

-- 18 Apr 2014, 17:53 --

What do you think of the new occulas GUI? Still changing a few bits and bops, but this GUI I am quite proud of, compare to how confusing it was. Also the new ore blocks in game.

Show
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Also I have created new textures for the topaz, and modified the sunstone gem. So please ignore them.

-- 18 Apr 2014, 18:35 --

Hmm.. I must have spelled it wrong.. Anyway thanks Aed, your a god!
Last edited by Aedaeum on 18 Apr 2014, 07:55, edited 1 time in total.
Reason: You forgot a spoiler tag
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Post 18 Apr 2014, 08:25

The Occulus looks fancy! I really like the icons on the tabs.
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Post 18 Apr 2014, 10:22

thank you, It took a while to actually work out the edges, cos it is all crammed in.
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Post 18 Apr 2014, 15:26

Silly, can you shoot me a copy of the spell base texture? I'd like to play around at making some spells too. :P
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Post 18 Apr 2014, 23:14

Do you mean the one for the spell parts. If you have downloaded the default mod textures - items - spells-components, that is what this base is for. Only do those, as I'm going to do different bases for all the different parts.

This is components PSD: https://www.dropbox.com/s/049i7tzpvuwa1 ... onents.psd
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Post 19 Apr 2014, 00:08

Hey Sillyman, if you need any textures for mobs or armour, give me a shout :)
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Post 19 Apr 2014, 04:21

Err I'll have a look, because to be honest, i suck at mobs..

-- 19 Apr 2014, 14:50 --

Here you are, it has a list of what needs to be textured in the "mobs" folder.

It also has all the default textured mobs

Just to let you know some of them are already textured, therefor only texture what is said in the txt document. I am getting you to redo some, like the dryad(female)

https://www.dropbox.com/s/9axq8v3dhs9pwdb/MobsAM2.zip
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Post 19 Apr 2014, 04:32

For the wisp, we aught to use the textures in the particles.png in Thuamcraft 4.

As far as Armor goes, there are 2 sets currently in the game with a third which may possibly be coming soon. (Robes, Battlemage's Gear, and Archmage's ______ is the new stuff. Currently we're using a mix of 64x textures pulled from the Meteor mod which doesn't really suit the mod.
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Post 19 Apr 2014, 06:31

yes, i forgot the armor. I don't know what is happening with this mod. There hasn't been an update in a while.
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Post 19 Apr 2014, 06:38

Sillyman34 wrote:
yes, i forgot the armor. I don't know what is happening with this mod. There hasn't been an update in a while.
Mithion (Mod Dev) Is making HUGE changes with things, and he's completely changing the nexus design around.

Here is a video showing some of the changes. https://www.youtube.com/watch?v=yfyO3d1yOwk
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