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Ars magica 2
Sorry for my brief absence, I managed to get an invite for ArcheAge CB2, but now it's over I'll be working on this again in a bit
I managed to get permission from somebody on the Skyrim Nexus to use some of his magic runes textures, which I intend to scale down and use for the bosses that have them instead of trying to rework them entirely from scratch, and hopefully they won't be too out of place!
And as for the Gui work, I have absolutely no idea how to do it, but I can make that the next thing I work on. So maybe today and tomorrow I'll have up the next set of textures with the awesome textures everyone contributed and the fixed GUIs
I managed to get permission from somebody on the Skyrim Nexus to use some of his magic runes textures, which I intend to scale down and use for the bosses that have them instead of trying to rework them entirely from scratch, and hopefully they won't be too out of place!
And as for the Gui work, I have absolutely no idea how to do it, but I can make that the next thing I work on. So maybe today and tomorrow I'll have up the next set of textures with the awesome textures everyone contributed and the fixed GUIs
Okay so here's the current patch, pretty much all the mobs are now textured, although a few of the bosses remain unfinished.
I haven't started the guis yet, but hopefully Laruae knows what needs to be done
Now I'm off to watch some Fairy Tail, but when I'm done I'll start work on either the Archane, Ender or Life guardian, making use of HXP's Magic Runes HD from the Nexus. Can't wait to see if it'll work out
I haven't started the guis yet, but hopefully Laruae knows what needs to be done
Now I'm off to watch some Fairy Tail, but when I'm done I'll start work on either the Archane, Ender or Life guardian, making use of HXP's Magic Runes HD from the Nexus. Can't wait to see if it'll work out
Last edited by MikeZilla on 07 Aug 2014, 01:04, edited 1 time in total.
This isn't going to work properly with the Yogscast pack, as it's running an out of date version of the mod, and I've been deleting any out of date textures I've found to keep the pack structure neat and tidy. But you can always have this patch overwrite an older patch for the new textures. But I'd recommend editing the mod pack in the ATLauncher to use the updated version instead of using the older one, as a lot of the changes I prefer.