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Post
12 Oct 2014, 16:34
That's really good, however I do have a few suggestions.
1) Change the purple 'fluxy' texture into perhaps light blue? A simple hue adjustment.
2) There should be a line that passes behind the furnace indicator. Try magic tool + copy, paste the background?
Well done though ^-^
I come and go like the wind. I comfort and punish like the fire.
Post
12 Oct 2014, 17:05
FlamingFox wrote:
That's really good, however I do have a few suggestions.
1) Change the purple 'fluxy' texture into perhaps light blue? A simple hue adjustment.
2) There should be a line that passes behind the furnace indicator. Try magic tool + copy, paste the background?
Well done though ^-^
Well, for the air sled, i took gold blocks and the flux goo texture but i like the idea of a light blue.
Also for the obelisk i tried but i won't work.
Please feel free to contribute to any patches I post as I am in no way proficient with texturing. Any help is greatly appreciated!
Post
12 Oct 2014, 17:08
Yeah I really need to get on the other guardian textures! I'm currently in the process of remaking textures in x512 and at least all the plants, most ores and oreblocks, and a few others are finished! Would you prefer I start releasing all sized packs now and completing as and when?
In case you're wondering, I'll be releasing x512 x256 x128 and x64 patches!
Post
12 Oct 2014, 19:09
I prefer you releasing the pack and just make them along.
Please feel free to contribute to any patches I post as I am in no way proficient with texturing. Any help is greatly appreciated!
Post
13 Oct 2014, 15:47
So I have the WiP x512 up, every world gen block is textured, and a few others are as well. I'm going to get a good chunk of the items done, namely runes and things like the Arcane Compendium, before I begin work downsizing
Beware however because there's a lot of animation work in this patch, we're talking 4 megapixel textures, so don't try running it on a potato, and maybe hold on if you have slow internet! Feel free to download and have a look at them, even if they're too large to put in-game, advice is appreciated
Post
18 Oct 2014, 18:50
x256 version is up, soon the x128 and x64 versions will be too! They're still incomplete however, so you'll have to combine them with the Legacy textures for now. However a large amount has been completed and it shouldn't be long until you can wizard away in sphax with no worries about horrible blocky textures
Just out of interest, what are there any mods in need of texturers for once I'm finished with AM2?
EDIT: All of the versions are up!
Post
18 Oct 2014, 22:07
MikeZilla wrote:x256 version is up, soon the x128 and x64 versions will be too! They're still incomplete however, so you'll have to combine them with the Legacy textures for now. However a large amount has been completed and it shouldn't be long until you can wizard away in sphax with no worries about horrible blocky textures
Just out of interest, what are there any mods in need of texturers for once I'm finished with AM2?
EDIT: All of the versions are up!
Thanks for the textures... I have been eagerly waiting for them to be (close to) finished. Such a great mod.
IMO, OpenMods (specifically OpenBlocks) could use a boost. OpenBlocks is starting to gain in popularity and, as far as I know, texture production has slowed to a halt. Besides, Sillyman was also thinking about doing OpenBlocks after AM2.
I come and go like the wind. I comfort and punish like the fire.
Post
19 Oct 2014, 02:01
To be honest I've been considering OpenBlocks myself, seeing as how I use the glider combined with AM2 jump boost for travelling around my worlds. And sorry to be a bother, but as the description says, it looks like I'll be going to bed at 4am again today because I've been doing even more textures and a redownload might be in order shortly
EDIT: It's up, I've done the foci (non-flicker) and infinity orbs, I'm gonna call it a night for now though.