[512x/128x/64x/32x] Botania [MC1.7/1.10-1.12]

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Post 01 May 2015, 06:08

Tyrindor wrote:
For whatever reason I get a NetworkDispatcher exception on world load when I combine this pack with the Reasonate Rise 3 pack (https://bdcraft.net/community/pbdc-patch ... t1425.html). However, if I load the textures AFTER loading the world.. it's fine. Neither packs have this happen by themselves.

https://i.imgur.com/Wxux309.png

EDIT: I removed one of the biggest textures from the pack and it loads fine now. I don't get it.. did I reach some type of "maximum" textures allowed from resource packs? RAM is not a problem as I have 32GB.
If I had to quess from my experience from playing minecraft and using texturepacks. Are your java arquments correct? Because AFAIK minecraft should be able to use any kind of resource pack. But one thing I've noticed while texture making and testing them is that minecraft loads the textures virtually I dunno where but if I had to quess RAM might have something to do with this. And which texture is it? If it is one of the .psd files we have then I might be able to make it smaller in size.

And for the others. I haven't been making textures cause I have been sick for almost week now so that is why. And I am still sick but as soon as I am better I'll make more textures.
If you need to contact me for any reason add me on skype. My skype account is keddoxz.
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Post 01 May 2015, 21:05

KeddoXZ wrote:
Tyrindor wrote:
For whatever reason I get a NetworkDispatcher exception on world load when I combine this pack with the Reasonate Rise 3 pack (https://bdcraft.net/community/pbdc-patch ... t1425.html). However, if I load the textures AFTER loading the world.. it's fine. Neither packs have this happen by themselves.

https://i.imgur.com/Wxux309.png

EDIT: I removed one of the biggest textures from the pack and it loads fine now. I don't get it.. did I reach some type of "maximum" textures allowed from resource packs? RAM is not a problem as I have 32GB.
If I had to quess from my experience from playing minecraft and using texturepacks. Are your java arquments correct? Because AFAIK minecraft should be able to use any kind of resource pack. But one thing I've noticed while texture making and testing them is that minecraft loads the textures virtually I dunno where but if I had to quess RAM might have something to do with this. And which texture is it? If it is one of the .psd files we have then I might be able to make it smaller in size.

And for the others. I haven't been making textures cause I have been sick for almost week now so that is why. And I am still sick but as soon as I am better I'll make more textures.
To rule out the server, I've tried a single player world and it just goes straight to "disconnecting..." whenever I load into the world.

I am using Java8 so permgen doesn't exist. I have tried setting Minecraft to a reasonable 4GB allocated, to all the way up to 16GB. I'm not even using half of my available memory according to my task manager. I am using 64bit Java with Win8.1 64bit. I got a 3770k @ 4.5GHz, 32GB RAM, and a Titan X. So my computer is really high end, I get 60-120FPS while playing with all these mods.

I removed some mods, and then it seems to work. My only theory that due to RR3 having so many mods, i'm reaching some hard coded maximum in Java and/or Minecraft and adding more textures puts it over the edge. The texture pack I use has 25,400 64x textures in it. It doesn't seem related to size of textures either, because I can replace many 64x textures with 128x textures and still load fine.

Strange.

On Topic: Keep up the good work, looking forward to finally getting into Botania but i've avoid because it's never been fully textured.
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Post 23 May 2015, 17:39

First off, thanks so much for all of your guys hard work in making this patch. I am trying to fix the Botania search menu, since it has a broken GUI from all of the other GUI's. I'm relatively new to resource packs in general, how can I figure out what the name of this texture is, so that I can modify it to look like the rest of the Sphax pack textures?

Its just the search GUI for the Botania mod, this patch doesn't seem to fix it :(
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Post 24 May 2015, 06:43

Are you talking about the creative menu? or if not how does one access the search menu?

Edit - Added a creative menu to the patch. See if that works.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 24 May 2015, 15:33

Just saying this that expect some textures from me soon as I am better now I will work on them next week every day expect maybe not in weekend we will see ;). It seems like this patch has been halt for 3-4 weeks now? And more new stuff have been added to botania? Oh man I have alot more stuff to do. :D
If you need to contact me for any reason add me on skype. My skype account is keddoxz.
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Post 25 May 2015, 10:07

KeddoXZ wrote:
Just saying this that expect some textures from me soon as I am better now I will work on them next week every day expect maybe not in weekend we will see ;). It seems like this patch has been halt for 3-4 weeks now? And more new stuff have been added to botania? Oh man I have alot more stuff to do. :D
best of luck man, and take your time
i like to debug, glad to help you :D
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Post 30 May 2015, 10:50

This weeks update from me is here :)

Things I made

Show
Terra Shatterer -- Remade because didn't find the .PSD file for it and wanted it to look like Terra Turncator
Terra Turncator -- Used Chase's .PSD files for this and above. Thanks Chase!
Crystal Bow -- Made it from the livingwood bow but I am kinda not happy with it currently but it needs alot of work if I am going to make the bow look more "fancy".
Hand of Ender -- Looks creepy as F*** IMO.
Incense Stick -- Quick 5 minute texture.
The Fruit of Grisaia -- Used apple as a base traced the apple myself of course.
Signal Flare
Sign0-11 -- These are visible when using the Eye of Flügel
Quill -- Where this is even used?


You can download the .Psd files from Dropbox and look at the things from Imgur album.
Edit: I can english well very ;)
If you need to contact me for any reason add me on skype. My skype account is keddoxz.
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Post 30 May 2015, 12:22

nice work, one question, could you remake the kekimuru some time. It has this weird texture going on when you look at it from the side
i like to debug, glad to help you :D
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Post 30 May 2015, 13:25

shuttleshooter wrote:
nice work, one question, could you remake the kekimuru some time. It has this weird texture going on when you look at it from the side
I avoid touching already made textures I only remake them if I think I could improve them alot or they need to fit better with the other textures. So I won't touch that texture in this case.
If you need to contact me for any reason add me on skype. My skype account is keddoxz.
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Post 30 May 2015, 14:27

did you already put the new textures in the download? (the one for all textures) if not could you do that?
i like to debug, glad to help you :D
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