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If I had to quess from my experience from playing minecraft and using texturepacks. Are your java arquments correct? Because AFAIK minecraft should be able to use any kind of resource pack. But one thing I've noticed while texture making and testing them is that minecraft loads the textures virtually I dunno where but if I had to quess RAM might have something to do with this. And which texture is it? If it is one of the .psd files we have then I might be able to make it smaller in size.Tyrindor wrote:For whatever reason I get a NetworkDispatcher exception on world load when I combine this pack with the Reasonate Rise 3 pack (https://bdcraft.net/community/pbdc-patch ... t1425.html). However, if I load the textures AFTER loading the world.. it's fine. Neither packs have this happen by themselves.
https://i.imgur.com/Wxux309.png
EDIT: I removed one of the biggest textures from the pack and it loads fine now. I don't get it.. did I reach some type of "maximum" textures allowed from resource packs? RAM is not a problem as I have 32GB.
And for the others. I haven't been making textures cause I have been sick for almost week now so that is why. And I am still sick but as soon as I am better I'll make more textures.