[512x - 64x] ChromatiCraft

Share your unfinished mod patches and get feedback on your progress. Don't be shy!

Do not post mod pack patches here.
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Post 23 Jan 2016, 18:54

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ChromatiCraft is a large exploration-based magic mod centered around harnessing and focusing the power of the 16 colors of crystal energy present in the Minecraft world. Each color of energy is associated with certain traits, from light to protection to agility.
In ChromatiCraft, you can use this energy in two main ways.
One major use is to drive various devices which run on the energy. These have a wide variety of applications, and can be used to augment farms of various kinds, protect an area, enhance the power of other machines, and more.
The other major use of the energy is to imbue yourself with magic powers, which give you the ability to do things like substantially extend your reach, protect you from arrow fire, and help in the collection of items and experience.
ChromatiCraft is primarily based around exploration; you need to explore and try out the entry level of the mod before the higher levels become accessible. It is not designed to be used immediately in a new world; it is expected players will start by doing other things and will naturally acquire the required progress to meaningfully begin.

Downloads

links removed as they are broken

Preview

Screenshots
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Pylon Blocks
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Progress

Blocks
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dye 100%*
fluid 22%
plant 10%
plant 14%
pylon 92%
runes 100%*
tile 12%

basic 0%
cloud 0%
console 0%
crystal 0%
dimgen 0%
dimstruct 0%
hives 0%
ore%
tank 0%

* Are some textures not used?


Items
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All 0%**

** Is there any problem? It's doesn't work correctly with a retexture...


Meshes (TileEntity)
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All 0%
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Post 09 Feb 2016, 14:08

I must say that this retexturing is both skillful and faithful - in contrast to some other attempts at my mods for the texture pack.

As for textures, you need to mimic the folder structure seen inside the mod jar.
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Post 26 Jan 2017, 23:15

Will there be any update to this?
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Post 18 May 2020, 14:25

The links are dead ATM
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