[128x] Equivalent Exchange 3

Share your unfinished mod patches and get feedback on your progress. Don't be shy!

Do not post mod pack patches here.
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Post 05 Jun 2014, 22:37

Is there a 1.6 patch floating around somewhere?
I thought there was
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Post 06 Jun 2014, 07:08

I believe this patch does work with the 1.6.4 version. But there is as it is, not much is textured, I may get to doing a few soon. But as far as I know there hasn't been n update that adds a huge lot yet.

EDIT

Did some googling and apparently the version is for 1.5. But if you have it working for 1.6 then the textures that are currently complete should work with it.
I'm back <3
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Post 06 Jun 2014, 07:09

No, there's almost nothing implemented yet. Alchemical Cole like the one in Equivalent Exchange 2, so no need to be textured again. Some dusts where added, a table, a glass bell and some other minor stuff.

Also, the mod is nearly unplayable with very little content. So I'm wondering why people want this mod to be textured.
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Post 07 Jun 2014, 01:38

Pesti, the mod is playable. It adds a lot in 1.6, but serves more as a magic utility mod than anything else. I've been adding it to every pack I play since Yogscraft FTB in 1.4.7
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Post 07 Jun 2014, 02:31

Ok I had a look, and most of the textures have been added for the small amount of things in this mod
I'm back <3
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Post 07 Jun 2014, 08:07

@rockon101000
Exactly, it's a utility mod but far away from being complete. A ton of stuff could change so some of the textures added now could be useless in the future.
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Post 18 Jun 2014, 09:21

WIP patches: Useless or not, might as well post those just in case. :)
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Post 19 Jun 2014, 18:15

Are those Patches for 1.6? Thanks much.
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Post 19 Jun 2014, 19:47

rockon101000 wrote:Are those Patches for 1.6? Thanks much.
Yep.
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Post 26 Jun 2014, 23:47

Made this while filling gaps in the Tekkit patch:
Image
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