Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
Patch Creator
740 Posts
x 178
Post
13 Oct 2013, 00:21
Kill a mob and acquire it, turn into it at will.
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for MC1.16
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for MC1.12
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for MC1.7 by Morgsta270
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Last edited by
PlatinumPunch on 12 Sep 2022, 11:14, edited 4 times in total.
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Patch Creator
79 Posts
x 1
Post
20 Jan 2014, 16:17
Job well done.
Like said above, file structure. Could also use a more descriptive archive file name, like the version of the mod this patch was created for at the time would help. Minor gripes are minor. One would also argue for lower res versions of the patch, but it's mostly gui's or icons that don't require it until 32 and I have my own method for resizing. Also, style of presentation could use work. Have you tried putting the links in buttons? Otherwise, the patch is missing a few icons from the mod's latest version on 1.6. Take your time, though.
Post
19 Feb 2014, 22:13
can someone plz make a 32x i cant downscale for a few weeks till i get my new computer this one cant do it
My Name Is King Greg And Im Out
Post
31 Jan 2016, 14:59
Sayshal wrote:-snip-
Here are 128x, 64x, 32x, file structure fixed and bad files removed:
The zip structure posted is:
[code]morph
->assets
-->textures
--->etc[/code]
Shouldn't it be so?
[code]assets
->morph
-->textures
--->etc [/code]
My fault, I read wrong the Morp jar hierarchy.
Post
11 Mar 2016, 23:42
I figured that this should probably be completely finished so i made the favorite star and fall negate icons
I'll work on the rest of them over the weekend. Both of these are meant for 128x and the star is 32x because the default texture is 1/4 the size of the guis so I made it 32x because 32 is is 1/4 the size of 128x.
I hope that made sense
please tell me how I did because this is my first time making a texture for a patch.
EDIT
I changed the favorite star a bit and i think it looks better now (it looks better in game)
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