[64x/32x] Immersive Engineering [MC1.7.10 - MC1.12]

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Post 02 Sep 2015, 10:21

Image

Immersive Engineering is a tech mod with a certain charm, based on the ideas and concepts, and about realism-inspired technology:
Instead of glowing red tubes, it offers actual, hanging powerlines.
Instead of one block that magically spits out dusts when ore is put in, it offers a crusher, a big multiblock (5x3x3) that features rotating wheels and spits out particles as it breaks the ore.
Instead of a Laser that turns power into magical light and ores, it offers an Excavator, another massive, resource intensive, multiblock (3x7x8) which digs ores out of the ground with a big rotating bucketwheel.

IE is about making tech mods more balanced and more pretty, and adding its own twist by going for retro-futurism (think BioShock, Order 1886, SkyCaptain and the World of Tomorrow) rather than clinical white+grey future cubes.

Downloads

v0.12.74 for MC 1.12 by Novamanga
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for MC1.10 by b0bst3r
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v7.5 for MC1.7.10 by Novamanga
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Preview

Image

Notes

- Revolver and drill models are not textured. Their detail is so small you wouldn't notice anyway.
- Don't ask for any higher res versions. I won't do it, so don't bother asking.

Changelog

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IE-Version 0.6.2

20-11-15:
- Updated to the latest version of Immersive Engineering.
- Includes textures for the Silo, Tank, Bottler and Assembler multiblock machines.
- Includes textures for Pipes, Pumps, Aluminium Fences, Scaffoldings, Drums, Treated wooden plank types and barrels, spotlights, wires, powered lamps, etc... Pretty much everything is textured.
- Added alternative textures for Hemp for those who want to use them.
Note: IE's love of randomly reusing and flipping some textures results in mismatched textures. It's not my fault and I can't really fix it. Blame BluSunrize.

5-9-15:
- Updated to include GUIs for all machines and the Revolver. (Note: Due to the way IE does its GUIs, some of the icons are squished to fit in the tiny alotted space.)
- Fixed a misaligned texture on the Blast Furnace.
- Fixed an improperly reversed section of the Excavator that resulted in the lower coils being misaligned.
- Added metal border to the hazard tile on the front of the Excavator. Didn't look right with warning stripes. The ones around the power sockets remain though.
- Changed the texture of the Light Engineering Block so it's easier to differentiate between the Light and Heavy versions.

Credits

- Whoever made the original ore, metal block and whatever textures all those years ago
- Credits to Nhawks17 for shrinking my textures to 32x.
Last edited by Vermillion on 19 Nov 2015, 11:56, edited 8 times in total.
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Post 02 Sep 2015, 10:23

I know you said you'd likely not come back in the overly insulting Credits section you had before, but the patch needs to be in zip format. Minecraft doesn't understand rars.
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Post 02 Sep 2015, 13:36

Updated with zip version and rar installation guide.
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Post 02 Sep 2015, 14:04

Considering you've added a zip, which is the sort of file Minecraft understands I've removed the rar and the rar instructions as they're unnecessary. Just means things are in the vein of keeping things simple and easy to understand.
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Post 11 Sep 2015, 11:13

This looks really good, well done.

-- edit --

BluSunrize had one comment over the Excavator

<@BluSunrize> What the f**k!
<@BluSunrize> they removed hte "IE" from the side >=(

:D
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Post 13 Sep 2015, 03:05

b0bst3r wrote:This looks really good, well done.

-- edit --

BluSunrize had one comment over the Excavator

<@BluSunrize> What the f**k!
<@BluSunrize> they removed hte "IE" from the side >=(

:D
Psh fine.
I'll add "IE" to the side of the Excavator in the next update... Or i'll put "IC2" because troll.
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Post 26 Sep 2015, 19:02

Resized to 32x
Looking for someone to take over my patches. PM me if you're interested.

Need textures re-sized? Feel free to PM me!
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Post 28 Sep 2015, 09:13

hey vermillion, can you add a 128x patch?
i like to debug, glad to help you :D
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Post 28 Sep 2015, 09:27

shuttleshooter wrote:hey vermillion, can you add a 128x patch?
No.
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Post 28 Sep 2015, 14:21

well that's a firm answer :D
i like to debug, glad to help you :D
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