[512x - 32x] Mekanism [MC1.5 - 1.7, 1.10, 1.12, 1.15, 1.16, 1.19]

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Post 09 Dec 2013, 00:41

Oh b0bst3r, you've been bugging me about these GUIs for ages and I totally forgot you were doing them (I have been fairly busy this past week mind).

Guess I'll try it out and see how it goes :)

EDIT: Quick extra to b0bst3r's file. You need to d/l and install both.

I've added the copper and tin ore blocks, the tin ingot and fixed the RefinedGlowstone animation.
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Post 09 Dec 2013, 15:02

Heh yeah bug bug bug :D pain in the ass GUI's, tomorrow we update to the latest Mek version and I'm wondering just how much more Aidan is gonna cram around the edges.

There are some I haven't done, feel free to do those they are REALLY complicated ones like the digital miner, man just looking at that GUI scares the crap out of me.

I've switched to doing some enderIO bits (Ores, GUIs) temp for some relief :) (actually till the updates to Mek slow down a bit).

Speaking of EnderIO I'm going to be bugging you some more how to get these power bars working right (totally stolen from TE3)

Image
Last edited by b0bst3r on 11 Jan 2014, 21:57, edited 2 times in total.
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Post 12 Dec 2013, 00:26

1.6 please :P
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Post 14 Dec 2013, 02:56

Mr.Scales wrote:
1.6 please :P
Currently the post 2 before you by b0bst3r is a 1.6 compatible patch and I added a few extra things in my post just before yours.

If 64x doesn't suffice for you you'll need to fix the patch resolution you like yourself currently.

-- Saturday 2013-12-14 @ 02:53:35 --

I've updated my link to include the missing armours (they're just iron armour recolours) as I was sick of mobs wandering around with 16x textures on :P Remember to merge it with b0bst3r's file from the previous page:
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Post 09 Jan 2014, 04:09

Wow, nice work everyone, and thanks for keeping the patch alive while I was away. I've just updated the zips in the OP to include the *awesome* guis that b0bst3r's done, and HanFox's armours and ores. I've also done the full set of CTM textures for dynamic glass that Aidan was awesome enough to code.

It's made for the Mekanism-Dev branch, so some things (mainly transmitters) won't work if you're still on 5.6.0. I also haven't done a new set of mechanical pipe/logistical sorter textures yet. It shouldn't be long before we push 6.0.0 to stable though, and the things that are missing or moved are in the right place in b0bst3r's zip, so you can just merge the two and everything should work fine.
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Post 09 Jan 2014, 14:03

You need to change the link for Aidan's new webpage.
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Post 09 Jan 2014, 17:30

@unpairedbracket
Have you thought of re-texturing the Paxels?
PLEASE.
Their shape is... just... annoying me :)
It just doesn't look like a tool, more like a lump on the end of a stick.
I didn't want to sound horrible and all of the other stuff is amazing just please consider.
Rockawill-Textures like a 4 year old on paint
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Post 13 Jan 2014, 18:11

I've looked the patch over. Some textures are missized in the 128 patch, but are fairly minor. I've found no default textures; structures good too.

Job well done. I'll give it some extensive testing later, but it looks good. Hadn't heard of this mod before it was in my mod pack; seems new. Wasn't expecting such good support for it in Sphax this soon. Some textures are missing but that's to be expected. Seems mostly consistent for what's here.
Resize trouble?
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Tut: http://bdcraft.net/forum/tutorial-how-t ... s-properly
As courtesy: no vanillas, no GUI's 'til 32, no res < 16. My OCD will thank you.
Have fun. :)
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Post 16 Feb 2014, 00:24

I think I have a bug to report, it seems that the texture for the Advanced Solar Panel is a bit bugged.... [link]https://prntscr.com/2sv2kc[/link] I know for a fact that the 64x, 128x, and the 512x are broken, I'm not sure about 256x but I'm guessing it is. If this is something that is only a problem for me I'll just take myself to a corner and find out what I did wrong but just thought I'd post about it :P
Looking for someone to take over my patches. PM me if you're interested.

Need textures re-sized? Feel free to PM me!
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Post 16 Feb 2014, 00:40

Looks like the model layout has changed :|

I said I'd do the models for this and just never got around to it with every other mod I manage.

If unpairedbucket doesn't fix it soon I'll take a look.

I need to poke all the dusts and clumps in this mod anyway...
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