[512x - 32x] Mekanism [MC1.5 - 1.12]

Share your unfinished mod patches and get feedback on your progress. Don't be shy!

Do not post mod pack patches here.
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Post 21 May 2016, 19:30

Mekanism V9 was released today!!
Is there going to be a sphax patch made for the new items?
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Post 04 Jun 2016, 12:31

The new update is pretty annoying. Just looked over it and as far as I can tell, the names have not changed. So I guess the models have? I don't know what's going on. Just look at the Metallurgic Infuser.
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Post 04 Jun 2016, 16:42

The model files have been entirely redone. This is why they're so broken in the patch I put up. They've been entirely redone. We just have to wait until they can be fixed.
Nosiphus focuses on designs that emphasize simplicity and ease of use coupled with customization and utility.
Nosiphus - A more familiar approach.

https://www.nosiphus.com/
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Post 09 Jun 2016, 22:54

Are someone working on it?
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Post 10 Jun 2016, 00:50

No one is currently working on the patch. I sent a few patch artists a private message to see if any of them could pick up the Mekanism 9 model textures.
Nosiphus focuses on designs that emphasize simplicity and ease of use coupled with customization and utility.
Nosiphus - A more familiar approach.

https://www.nosiphus.com/
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Post 17 Jun 2016, 07:53

I mean the only thing that really needs to be re-textured with Mek is the machines and also a few items that are wonky cause of new update. The gui only needs to be fixed a little with the new security option and also the new gui's added in. May seem like a lot of work but if people who know how to do this stuff all pitch in and we try and transfer across the old textures into the new one then should work.

I don't know much about this so correct me if im wrong
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Post 17 Jun 2016, 16:15

joshaup1999 wrote:I mean the only thing that really needs to be re-textured with Mek is the machines and also a few items that are wonky cause of new update. The gui only needs to be fixed a little with the new security option and also the new gui's added in. May seem like a lot of work but if people who know how to do this stuff all pitch in and we try and transfer across the old textures into the new one then should work.

I don't know much about this so correct me if im wrong

Those textures are mostly fixed in the patch I made at the bottom line of the previous page. The models are another story entirely.
Nosiphus focuses on designs that emphasize simplicity and ease of use coupled with customization and utility.
Nosiphus - A more familiar approach.

https://www.nosiphus.com/
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Post 17 Jun 2016, 23:17

Didn't notice that link. Is there a 64x version for it?
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Post 19 Jun 2016, 14:46

hey guys!

i would just like to know, and pardon if this has been said, but is there a fix for the missing face textures on the 1.6.4 patch?

if there is could you point me to it?

thanks guys! (or girls!)
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Post 23 Jun 2016, 23:25

Is this going to be updated for Mekanism v9?
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