[512x - 32x] Mekanism [MC1.5 - 1.7, 1.10, 1.12, 1.15, 1.16, 1.19, 1.20]

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Post 25 Jun 2016, 23:39

When will the new textures be out for mekanism v9?
A lot of machines seem the be broken textures and armor seems to be missing texture.
Thanks for your amazing textures <3
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Post 26 Jun 2016, 12:58

joshaup1999 PM'd me to resize the V9 textures. So I did. I also might have cleaned it up a bit. (I removed all the model textures that no longer work)

Mekanism V9 WIP Hopefully someone will add these to the OP.

This is the total of my contribution to this thread. It is not mine and I will not be doing anything else with this. I have enough threads to contend with. :P

Enjoy,

Novamanga :)
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 04 Jul 2016, 16:42

Got a problem with the enrichment chamber texture. When its running it shows the missing texture placeholder. I'm not good at this stuff, so how can i fix it?

Greetz
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Post 04 Jul 2016, 17:34

so what's probably happening is that the resource pack texture is of a different type than what is now used in the mod. what I call texture types are: normal, animated, ctm, and model. each being progressively harder to make.

Currently in the patch the 2 textures:
EnrichmentChamberFront.png and EnrichmentChamberFrontOn.png
are both normal textures (a signal 128x128 image). it is possible that the texture that mekanisms wants now is of a different type.

How to check this is by looking inside the Mekanism-1.7.10-bla.bla.bla.jar file (using something like 7zip or winrar)
And finding the new Enrichment Chamber textures that are included.

For reference:

Animated textures are typically a long image (think of an old film real all the frames are connected)

CTM (Connected Texture Map "I think") textures are like the ones held in the ctm folder of the patch (typically several normal textures arranged in a block)

Model textures are complicated and look a bit like paper craft but with some disconnected bits. (these are typically held in there own folder (not the "textures" folder))
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Post 04 Jul 2016, 18:47

Kalona, which version are you using and at what resolution?

Edit - Yes, it was my downloads. Updated with correct Mcmeta file.

Sorry :)
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 04 Jul 2016, 19:53

wow that was fast thank u both for your responses :)

And no problem nova those patches are huge, thx for fixing it fast like that :)
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Post 29 Jul 2016, 16:03

Is it possible that issue still exists for the factories? They still display a missing texture placeholder when active.
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Post 29 Jul 2016, 16:23

I take it you mean the crusher factory or all of them? Try redownloading this patch as I have just updated the mcmeta files.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 01 Aug 2016, 23:16

It was with the crusher that I noticed it, so there's a good chance that was the only one that had the issue. I updated and now it's fine. Thanks, not just for the quick fix but for the patch in general, too!
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Post 02 Aug 2016, 13:30

Should the "custom mesh" textures like Wind Generator and Metallurgic Infuser be working properly? Or are those some of the ones that no longer work?

Just in case they aren't maybe someone could help:

Im using MC 1.7.10 and Mekanism-1.7.10-9.0.3.278.

I also find possible that some other mod might be making the textures not work, in that case here is my modlist: (They all have sphax patches)

https://i.imgur.com/USiqYxe.png
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