[512x - 32x] Mekanism [MC1.5 - 1.7, 1.10, 1.12, 1.15, 1.16, 1.19]

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Post 31 Aug 2016, 14:23

This is not my thread so its just a side project. I think about a month.

Maybe someone else might want to do something on these forums rather than just me for a change.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 31 Aug 2016, 14:34

Novamanga wrote:
This is not my thread so its just a side project. I think about a month.

Maybe someone else might want to do something on these forums rather than just me for a change.

Okay...^^
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Post 08 Oct 2016, 12:24

I know its your side project, but there has been no update in over a month any progress made? Just started playing the Project Ozone 2 Pack and Mekanism seems to be a nice part in it. The borked models are getting hard to look at.
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Post 08 Oct 2016, 12:58

Your right, it has been over a month. As you may see I have been working on my own threads. This is something I am not really interested in. Perhaps as I said before, may be some other people might want to have a go for a change.

I've been looking at the other threads on here as well which need updating to 1.10.2. As I see it the task is going to be huge. Not only that the are multiple new mods coming out in 1.10.2 which are going to need texturing.

The way things are going I think you will find there will be many mods in the future which will not get textures or at least will take ages to do. :(

As for your borked models. Go into your the texture patch and remove mekanism folder then just re add the file I posted. This will remove the borked model and at least give you the vanilla ones.

If you want I can post a Project Ozone 2 patch and you can use that.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 11 Oct 2016, 16:10

I'm using the patch you provided earlier, just upgrading the machines into factories cause they are textured. Mekanism is also 1.10.2 now and in FTB's first semi offical pack. The textures are also usually backwards and forwards compatible between 1.7 and 1.10 depending on the mods. I don't expect you to be the one to update this as i know you have many other more important and huge mods to update. Would anyone else like to take this over at least updating this to 1.10 in the future.
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Post 27 Oct 2016, 00:08

This guy is playing a closed 1.10 FTB Infinity pack with Mekanism in it, and somehow has sphax mekanism textures...
https://www.youtube.com/watch?v=eWbXnNZHAuM

I can't find these released anywhere, so I can only assume this guy spent a lot of time making his own pack?
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Post 27 Oct 2016, 00:30

Gaming on Caffeine understands how to make a patch. He made the first Project Ozone patch. No doubt he used the 1.7.10 version and adjusted it to suit his needs.

For those who don't known how to do this, use these:

Mekanism Ver 9 WIP for MC 1.10.2 These are WIP so not all the textures are complete. I am working on it, slowly.

Enjoy :)

Novamanga
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 27 Oct 2016, 00:36

Thank you so much Nova for everything you do around here. :)

His texture pack seems very complete especially for a pack not yet released, hopefully someone with the knowledge posts a FTB Infinity 1.10 pack when it releases.
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Post 27 Oct 2016, 19:42

I know that gaming on caffeine plans to release his sphax patch for ftb infinity 1.10.2 when the pack releases to the public
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Post 04 Nov 2016, 16:56

Novamanga wrote:
Gaming on Caffeine understands how to make a patch. He made the first Project Ozone patch. No doubt he used the 1.7.10 version and adjusted it to suit his needs.

For those who don't known how to do this, use these:

Mekanism Ver 9 WIP for MC 1.10.2 These are WIP so not all the textures are complete. I am working on it, slowly.

Enjoy :)

Novamanga
Novamanga, you can add the jetpack models from Mekanism 8 into the render folder. The textures do not have any differences and still work properly, and that's both the armored and normal versions.
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