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[512x - 32x] Mekanism [MC1.5 - 1.7, 1.10, 1.12, 1.15, 1.16, 1.19, 1.20]
They're not in a standalone form anymore, but luckily, the patch for the modpack Big Dig still has them
Nosiphus focuses on designs that emphasize simplicity and ease of use coupled with customization and utility.
Nosiphus - A more familiar approach.
https://www.nosiphus.com/
Nosiphus - A more familiar approach.
https://www.nosiphus.com/
I can't believe it took me this many years to realize this, but the scuba gear textures from the 1.7 patch are still fully compatible with subsequent releases. I should've tested this in 2016.
Name for 1.12: scubaset.png
Name for 1.16: scuba_set.png
Name for 1.12: scubaset.png
Name for 1.16: scuba_set.png
Nosiphus focuses on designs that emphasize simplicity and ease of use coupled with customization and utility.
Nosiphus - A more familiar approach.
https://www.nosiphus.com/
Nosiphus - A more familiar approach.
https://www.nosiphus.com/
Not anymore, it's very broken in Mekanism-1.16.5-10.0.21.448 onwards, a lot of model changes and the GUIs are a mess
*Works on stuff*
Upcoming patch releases: (in no particular order...)
Mekanism (Full-Res Update & Overhaul) | Thermal Series (Full-Res Update) | Autumnity (Full-Res Patch) | Create (Full-res Patch)
Mekanism (Full-Res Update & Overhaul) | Thermal Series (Full-Res Update) | Autumnity (Full-Res Patch) | Create (Full-res Patch)
I'm working on a bit of an overhaul of this patch. I'm doing everything in 512x resolution. Some of it has been completely made from scratch, others are high-res re-draws of old content, and some of it is nicked from now obselete patches such as Grumpy Pirate's Resonant Induction resources (some of my favourite content ever made on these forums). I've also re-worked some of the models such as a few of the new generators (solar/wind - renewables all the way!) as well as the intro machine to the whole mod - the metallurgic infuser, and I've updated the nuggets to the new format (diamond shape) - [I've also done all the Thermal ones too). I also wanted to see greater continuity in the design language between mods, so I've borrowed assets from Han's openly-available thermal PSDs so as to draw parallels between 'equivalent' machines from both Mekanism and Thermal.
Preview
ShowUpcoming patch releases: (in no particular order...)
Mekanism (Full-Res Update & Overhaul) | Thermal Series (Full-Res Update) | Autumnity (Full-Res Patch) | Create (Full-res Patch)
Mekanism (Full-Res Update & Overhaul) | Thermal Series (Full-Res Update) | Autumnity (Full-Res Patch) | Create (Full-res Patch)